Triple

T9323323
Position Surface form Disambiguated ID Type / Status
Subject NVIDIA Ampere architecture E224322 entity
Predicate supports P516 FINISHED
Object Vulkan ray tracing E163107 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan ray tracing | Statement: [NVIDIA Ampere architecture, supports, Vulkan ray tracing]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Vulkan ray tracing
Context triple: [NVIDIA Ampere architecture, supports, Vulkan ray tracing]
  • A. Vulkan chosen
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • B. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • C. NVIDIA RT Cores
    NVIDIA RT Cores are specialized hardware units in NVIDIA GPUs designed to accelerate real-time ray tracing by efficiently performing ray–triangle intersection and related calculations.
  • D. High Definition Render Pipeline
    High Definition Render Pipeline is Unity’s advanced, scriptable rendering pipeline designed to deliver high-fidelity, physically based graphics for high-end PCs and consoles.
  • E. Universal Render Pipeline
    Universal Render Pipeline is Unity’s optimized, scriptable rendering solution designed to deliver high-quality graphics across a wide range of platforms, from mobile devices to high-end consoles and PCs.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8426d48481909596360f7791c7dd completed March 30, 2026, 2:09 p.m.
NER Named-entity recognition batch_69cd36f466b08190884abdc56501a0d8 completed April 1, 2026, 3:17 p.m.
NED1 Entity disambiguation (via context triple) batch_69d0c7d70b1c8190a254f58efc370624 completed April 4, 2026, 8:12 a.m.
Created at: March 30, 2026, 7:38 p.m.