Triple
T9323323
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | NVIDIA Ampere architecture |
E224322
|
entity |
| Predicate | supports |
P516
|
FINISHED |
| Object | Vulkan ray tracing |
E163107
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Vulkan ray tracing | Statement: [NVIDIA Ampere architecture, supports, Vulkan ray tracing]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Vulkan ray tracing Context triple: [NVIDIA Ampere architecture, supports, Vulkan ray tracing]
-
A.
Vulkan
chosen
Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
-
B.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
C.
NVIDIA RT Cores
NVIDIA RT Cores are specialized hardware units in NVIDIA GPUs designed to accelerate real-time ray tracing by efficiently performing ray–triangle intersection and related calculations.
-
D.
High Definition Render Pipeline
High Definition Render Pipeline is Unity’s advanced, scriptable rendering pipeline designed to deliver high-fidelity, physically based graphics for high-end PCs and consoles.
-
E.
Universal Render Pipeline
Universal Render Pipeline is Unity’s optimized, scriptable rendering solution designed to deliver high-quality graphics across a wide range of platforms, from mobile devices to high-end consoles and PCs.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8426d48481909596360f7791c7dd |
completed | March 30, 2026, 2:09 p.m. |
| NER | Named-entity recognition | batch_69cd36f466b08190884abdc56501a0d8 |
completed | April 1, 2026, 3:17 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d0c7d70b1c8190a254f58efc370624 |
completed | April 4, 2026, 8:12 a.m. |
Created at: March 30, 2026, 7:38 p.m.