Triple

T11618305
Position Surface form Disambiguated ID Type / Status
Subject Ghostwire: Tokyo E275565 entity
Predicate engine P6068 FINISHED
Object Unreal Engine 4 E183360 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Unreal Engine 4 | Statement: [Ghostwire: Tokyo, engine, Unreal Engine 4]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Unreal Engine 4
Context triple: [Ghostwire: Tokyo, engine, Unreal Engine 4]
  • A. Unreal Engine chosen
    Unreal Engine is a widely used, high-performance game engine developed by Epic Games for creating 3D games, simulations, and real-time interactive experiences across multiple platforms.
  • B. Tempest Engine
    Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
  • C. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • D. Unreal Engine Marketplace
    Unreal Engine Marketplace is an online storefront where developers can buy, sell, and share assets, plugins, and tools for use in Unreal Engine projects.
  • E. Unreal
    Unreal is a landmark first-person shooter video game known for its advanced graphics, atmospheric single-player campaign, and the influential Unreal Engine that powered it.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aaf84b548190ac072e4fb89ae18f completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d8a047758081908191c1d564409d9a completed April 10, 2026, 7:01 a.m.
NED1 Entity disambiguation (via context triple) batch_69ee873ee6888190ab6e87ed0f4ae731 completed April 26, 2026, 9:44 p.m.
Created at: April 8, 2026, 9:38 p.m.