Triple
T8033176
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Wheatley |
E187035
|
entity |
| Predicate | gameEngineOfGame |
P26587
|
FINISHED |
| Object | Source engine |
E708471
|
NE FINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Source engine | Statement: [Wheatley, gameEngineOfGame, Source engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Source engine Context triple: [Wheatley, gameEngineOfGame, Source engine]
-
A.
Source engine
chosen
Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
-
B.
id Tech engine
The id Tech engine is a series of influential game engines created by id Software, powering landmark first-person shooters like Doom and Quake and helping define real-time 3D graphics in video games.
-
C.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
D.
CryEngine 3
CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
-
E.
Velocity Engine
Velocity Engine is Apple’s marketing name for the AltiVec vector processing unit used to accelerate multimedia and scientific computations in PowerPC-based Macs.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameEngineOfGame Context triple: [Wheatley, gameEngineOfGame, Source engine]
-
A.
gameEngine
chosen
Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
-
B.
notableGameEngineFor
Indicates that a particular game engine is especially recognized or significant for developing or powering a given game or set of games.
-
C.
gameElement
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
-
D.
gameContext
Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
-
E.
gameState
Indicates the current status or condition of a game at a particular point in time, including relevant rules, progress, and contextual information.
- F. None of above.
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca82ae2d1081909dbfee42b41db419 |
completed | March 30, 2026, 2:03 p.m. |
| NER | Named-entity recognition | batch_69cb3ef3e6848190913c4b1bef506aae |
completed | March 31, 2026, 3:26 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69cc63cb39a48190b4d987295b5aa1b2 |
completed | April 1, 2026, 12:16 a.m. |
| PD | Predicate disambiguation | batch_69cb049688208190b32088bd2c5930bc |
completed | March 30, 2026, 11:17 p.m. |
Created at: March 30, 2026, 5:22 p.m.