Triple

T8033176
Position Surface form Disambiguated ID Type / Status
Subject Wheatley E187035 entity
Predicate gameEngineOfGame P26587 FINISHED
Object Source engine E708471 NE FINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Source engine | Statement: [Wheatley, gameEngineOfGame, Source engine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Source engine
Context triple: [Wheatley, gameEngineOfGame, Source engine]
  • A. Source engine chosen
    Source engine is a game engine developed by Valve, known for powering titles like Half-Life 2, Team Fortress 2, and Portal 2 with advanced physics and mod support.
  • B. id Tech engine
    The id Tech engine is a series of influential game engines created by id Software, powering landmark first-person shooters like Doom and Quake and helping define real-time 3D graphics in video games.
  • C. Quantic Dream engine
    Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
  • D. CryEngine 3
    CryEngine 3 is a high-performance, real-time 3D game engine developed by Crytek, known for its advanced graphics, physics, and sandbox tools used to create visually intensive games.
  • E. Velocity Engine
    Velocity Engine is Apple’s marketing name for the AltiVec vector processing unit used to accelerate multimedia and scientific computations in PowerPC-based Macs.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameEngineOfGame
Context triple: [Wheatley, gameEngineOfGame, Source engine]
  • A. gameEngine chosen
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • B. notableGameEngineFor
    Indicates that a particular game engine is especially recognized or significant for developing or powering a given game or set of games.
  • C. gameElement
    Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
  • D. gameContext
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • E. gameState
    Indicates the current status or condition of a game at a particular point in time, including relevant rules, progress, and contextual information.
  • F. None of above.

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca82ae2d1081909dbfee42b41db419 completed March 30, 2026, 2:03 p.m.
NER Named-entity recognition batch_69cb3ef3e6848190913c4b1bef506aae completed March 31, 2026, 3:26 a.m.
NED1 Entity disambiguation (via context triple) batch_69cc63cb39a48190b4d987295b5aa1b2 completed April 1, 2026, 12:16 a.m.
PD Predicate disambiguation batch_69cb049688208190b32088bd2c5930bc completed March 30, 2026, 11:17 p.m.
Created at: March 30, 2026, 5:22 p.m.