Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine)
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Fox Engine is a high-end, in-house game development engine created by Kojima Productions for producing visually advanced, large-scale titles in the Metal Gear series and other Konami projects.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine) canonical | 1 |
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
game engine
ⓘ
proprietary software ⓘ |
| announcedBy | Hideo Kojima NERFINISHED ⓘ |
| countryOfOrigin | Japan ⓘ |
| creator | Hideo Kojima NERFINISHED ⓘ |
| designedFor |
cross-platform development
ⓘ
high-end graphics ⓘ large-scale titles ⓘ |
| developer | Kojima Productions NERFINISHED ⓘ |
| firstRevealedAt | Konami pre-E3 2011 event NERFINISHED ⓘ |
| genre | game development engine ⓘ |
| graphicsAPI |
DirectX
NERFINISHED
ⓘ
OpenGL NERFINISHED ⓘ |
| nameOrigin | named after FOX unit from Metal Gear series ⓘ |
| notableFeature |
advanced facial animation
ⓘ
cross-generation support ⓘ open-world streaming system ⓘ realistic lighting and shadows ⓘ |
| owner | Konami NERFINISHED ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
Nintendo 3DS NERFINISHED ⓘ Sony PlayStation 3 ⓘ
surface form:
PlayStation 3
PlayStation 4 ⓘ PlayStation Vita NERFINISHED ⓘ Xbox 360 NERFINISHED ⓘ Xbox One NERFINISHED ⓘ |
| predecessor | Kojima Productions proprietary engine (Metal Gear Solid 4 engine) ⓘ |
| primaryUse | Metal Gear series development NERFINISHED ⓘ |
| publisher | Konami NERFINISHED ⓘ |
| status | proprietary in-house technology ⓘ |
| supports |
advanced shaders
ⓘ
high-fidelity character models ⓘ large-scale environments ⓘ open world games ⓘ physically based rendering ⓘ real-time lighting ⓘ |
| usedBy |
Kojima Productions
NERFINISHED
ⓘ
Konami Digital Entertainment NERFINISHED ⓘ |
| usedFor | video game development ⓘ |
| usedIn |
Metal Gear Solid V: Ground Zeroes
NERFINISHED
ⓘ
Metal Gear Solid V: The Phantom Pain NERFINISHED ⓘ P.T. NERFINISHED ⓘ Pro Evolution Soccer 2014 NERFINISHED ⓘ Pro Evolution Soccer 2015 NERFINISHED ⓘ Pro Evolution Soccer 2016 NERFINISHED ⓘ Pro Evolution Soccer 2017 NERFINISHED ⓘ Pro Evolution Soccer 2018 NERFINISHED ⓘ Pro Evolution Soccer 2019 NERFINISHED ⓘ Silent Hills (cancelled) NERFINISHED ⓘ eFootball PES 2020 NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.
Metal Gear Solid 4: Guns of the Patriots
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usesGameEngine
→
Fox Engine (early version is sometimes referred to as a proprietary Kojima Productions engine)
ⓘ