PhyreEngine
E815664
PhyreEngine is a proprietary game development framework created by Sony Interactive Entertainment and used in various high-profile PlayStation titles.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
game development framework
ⓘ
game engine ⓘ |
| category |
PlayStation development tools
ⓘ
Sony game engines ⓘ |
| developer |
Sony Computer Entertainment
NERFINISHED
ⓘ
Sony Interactive Entertainment NERFINISHED ⓘ |
| distributionModel | available to licensed PlayStation developers ⓘ |
| feature |
documentation for PlayStation platforms
ⓘ
integration with Sony development tools ⓘ sample game projects ⓘ |
| genre | middleware ⓘ |
| hasType | cross-platform game engine ⓘ |
| license | proprietary software license ⓘ |
| optimizedFor | PlayStation hardware NERFINISHED ⓘ |
| owner | Sony Interactive Entertainment NERFINISHED ⓘ |
| platform |
Windows
ⓘ
surface form:
Microsoft Windows
Sony PlayStation 3 ⓘ
surface form:
PlayStation 3
PlayStation 4 ⓘ PlayStation 5 NERFINISHED ⓘ PlayStation Vita NERFINISHED ⓘ |
| primaryUse | internal and external PlayStation game projects ⓘ |
| programmingLanguage | C++ ⓘ |
| supports |
2D graphics
ⓘ
3D graphics ⓘ PlayStation Network integration ⓘ animation system ⓘ asset pipeline ⓘ audio integration ⓘ cross-platform development ⓘ debugging tools for PlayStation platforms ⓘ deferred rendering ⓘ input handling ⓘ multi-platform builds from a single codebase ⓘ physics simulation ⓘ post-processing effects ⓘ profiling tools for performance analysis ⓘ real-time lighting ⓘ rendering engine ⓘ resource management ⓘ scene management ⓘ scripting integration ⓘ shader-based rendering ⓘ tools for level editing ⓘ |
| targetAudience | game developers ⓘ |
| usedFor | video game development ⓘ |
| usedIn |
PlayStation titles
ⓘ
high-profile PlayStation games ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.