Triple

T2557349
Position Surface form Disambiguated ID Type / Status
Subject Telltale Games E56755 entity
Predicate gameEngineUse P26587 FINISHED
Object proprietary engine LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: proprietary engine | Statement: [Telltale Games, gameEngineUse, proprietary engine]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameEngineUse
Context triple: [Telltale Games, gameEngineUse, proprietary engine]
  • A. gameEngine chosen
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • B. gameContext
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • C. gameDirector
    Indicates that one entity serves as the director (creative or managerial lead) of a particular game associated with another entity.
  • D. postGamesUse
    Indicates that an entity uses or engages with something after games have concluded.
  • E. gameState
    Indicates the current status or condition of a game at a particular point in time, including relevant rules, progress, and contextual information.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ab4a4bfec081908039988ec4c86e28 completed March 6, 2026, 9:42 p.m.
NER Named-entity recognition batch_69abd35c6ee88190b6eaa1841d3e99a4 completed March 7, 2026, 7:27 a.m.
PD Predicate disambiguation batch_69abd0caeb488190b0dd8e48d0f2777d completed March 7, 2026, 7:16 a.m.
Created at: March 6, 2026, 9:48 p.m.