Naughty Dog Game Engine
E870517
Naughty Dog Game Engine is the proprietary in-house game development engine used by Naughty Dog to power its cinematic, narrative-driven PlayStation titles.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Naughty Dog Game Engine canonical | 3 |
Statements (42)
| Predicate | Object |
|---|---|
| instanceOf |
game engine
ⓘ
proprietary software ⓘ |
| audioFeature | 3D audio support ⓘ |
| availability | in-house only ⓘ |
| category | Naughty Dog technology NERFINISHED ⓘ |
| countryOfOrigin |
United States of America
ⓘ
surface form:
United States
|
| designGoal |
high visual fidelity
ⓘ
seamless cinematic presentation ⓘ support for complex narrative scripting ⓘ |
| developer | Naughty Dog NERFINISHED ⓘ |
| focusesOn |
character-driven narratives
ⓘ
storytelling ⓘ |
| genreFocus |
cinematic games
ⓘ
narrative-driven games ⓘ |
| graphicsFeature |
advanced character animation
ⓘ
cinematic lighting ⓘ physically based rendering ⓘ real-time cutscenes ⓘ |
| integratedWith | Naughty Dog in-house tools ⓘ |
| license | proprietary ⓘ |
| notableWork |
The Last of Us
NERFINISHED
ⓘ
The Last of Us Part II NERFINISHED ⓘ The Last of Us Remastered NERFINISHED ⓘ Uncharted 2: Among Thieves NERFINISHED ⓘ Uncharted 3: Drake's Deception NERFINISHED ⓘ Uncharted 4: A Thief's End NERFINISHED ⓘ |
| optimizedFor | PlayStation hardware ⓘ |
| owner | Sony Interactive Entertainment NERFINISHED ⓘ |
| platform |
Sony PlayStation 3
ⓘ
surface form:
PlayStation 3
PlayStation 4 ⓘ PlayStation 5 NERFINISHED ⓘ |
| renderingType | real-time rendering ⓘ |
| supports |
complex AI scripting
ⓘ
dynamic environments ⓘ high-quality facial animation ⓘ large-scale environments ⓘ motion capture animation ⓘ performance capture ⓘ scripted set pieces ⓘ |
| usedBy | Naughty Dog development teams ⓘ |
| usedFor |
PlayStation game development
ⓘ
video game development ⓘ |
Referenced by (3)
Full triples — surface form annotated when it differs from this entity's canonical label.