Triple
T10878158
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Uncharted: Drake's Fortune |
E256850
|
entity |
| Predicate | engine |
P6068
|
FINISHED |
| Object | Naughty Dog Game Engine |
E870517
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Naughty Dog Game Engine | Statement: [Uncharted: Drake's Fortune, engine, Naughty Dog Game Engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Naughty Dog Game Engine Context triple: [Uncharted: Drake's Fortune, engine, Naughty Dog Game Engine]
-
A.
Naughty Dog Game Engine
chosen
Naughty Dog Game Engine is the proprietary in-house game development engine used by Naughty Dog to power its cinematic, narrative-driven PlayStation titles.
-
B.
Quantic Dream engine
Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
-
C.
Aurora Engine
Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
-
D.
Tempest Engine
Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
-
E.
Blam! engine
The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aa848804819081b2713ca0bedf06 |
completed | April 8, 2026, 7:20 p.m. |
| NER | Named-entity recognition | batch_69d751ae92548190a3563c5b18650a32 |
completed | April 9, 2026, 7:13 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69dff7dfd5d88190a26f707754411906 |
completed | April 15, 2026, 8:41 p.m. |
Created at: April 8, 2026, 9:21 p.m.