Triple

T11642386
Position Surface form Disambiguated ID Type / Status
Subject Crash Bandicoot 2: Cortex Strikes Back E276688 entity
Predicate usesGameEngine P26587 FINISHED
Object Naughty Dog Game Engine E870517 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Naughty Dog Game Engine | Statement: [Crash Bandicoot 2: Cortex Strikes Back, usesGameEngine, Naughty Dog Game Engine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Naughty Dog Game Engine
Context triple: [Crash Bandicoot 2: Cortex Strikes Back, usesGameEngine, Naughty Dog Game Engine]
  • A. Naughty Dog Game Engine chosen
    Naughty Dog Game Engine is the proprietary in-house game development engine used by Naughty Dog to power its cinematic, narrative-driven PlayStation titles.
  • B. Quantic Dream engine
    Quantic Dream engine is a proprietary game engine developed by Quantic Dream, known for powering their cinematic, narrative-driven titles with advanced performance capture and realistic facial animation.
  • C. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • D. Tempest Engine
    Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
  • E. Blam! engine
    The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aafbb3c081908a9cdb4ecb8d981d completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d8a260ab488190ab1c00d9850f3096 completed April 10, 2026, 7:10 a.m.
NED1 Entity disambiguation (via context triple) batch_69ee87ecbcac8190bb71a248d3601f8d completed April 26, 2026, 9:47 p.m.
Created at: April 8, 2026, 9:39 p.m.