hasMechanism
P8166
predicate
Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
All labels observed (85)
| Label | Occurrences |
|---|---|
| hasMechanismOfAction | 189 |
| gameMechanic | 183 |
| hasMechanism canonical | 135 |
| updateMechanism | 85 |
| mechanismType | 54 |
| hasControlSystem | 33 |
| hasKeyMechanism | 26 |
| complianceMechanism | 25 |
| hasOpeningMechanism | 23 |
| mechanismFeature | 22 |
| hasDialogueMechanism | 13 |
| implementsMechanism | 12 |
| usesGameplayMechanic | 10 |
| keyMechanism | 9 |
| mechanismInvolves | 9 |
| safetyMechanism | 9 |
| tieneMecanismo | 9 |
| hasLiftMechanism | 8 |
| operatingMechanism | 8 |
| providesMechanism | 8 |
| hasMechanicalSystem | 7 |
| hasTransparencyMechanism | 7 |
| canUseMechanism | 6 |
| containsMechanism | 6 |
| hasWorkingMechanism | 6 |
| QoSMechanism | 5 |
| adjustmentMechanism | 5 |
| keyboardMechanism | 5 |
| exportMechanism | 4 |
| hasMonitoringMechanism | 4 |
| hasTAMSystem | 4 |
| checkMechanism | 3 |
| employsMechanism | 3 |
| establishedMechanism | 3 |
| hasComplianceMechanism | 3 |
| hasDistributionMechanism | 3 |
| hasErrorControlMechanism | 3 |
| hasLoadingMechanism | 3 |
| hasProtectionMechanism | 3 |
| hasReservoirDriveMechanism | 3 |
| overseesMechanism | 3 |
| suggestsMechanism | 3 |
| useMechanism | 3 |
| adhesionMechanism | 2 |
| entryMechanism | 2 |
| hasCostControlMechanism | 2 |
| hasDispatchMechanism | 2 |
| hasPrecipitationMechanism | 2 |
| hasRegulatoryMechanism | 2 |
| hasUnderlyingMechanism | 2 |
| involvesMechanism | 2 |
| mainMechanism | 2 |
| mayProvideMechanismFor | 2 |
| mechanismFor | 2 |
| mechanismIncluded | 2 |
| taggingMechanism | 2 |
| typeOfMechanism | 2 |
| usesMechanismsFrom | 2 |
| balancingMechanism | 1 |
| hardwareMechanism | 1 |
| hasBalancingMechanism | 1 |
| hasBindingMechanism | 1 |
| hasConductionMechanism | 1 |
| hasConfigurationMechanism | 1 |
| hasControlMechanism | 1 |
| hasItemMechanic | 1 |
| hasLatchingMechanism | 1 |
| hasMechanismType | 1 |
| hasMemoryAccessMechanism | 1 |
| hasPrimaryClearingMechanism | 1 |
| hasSecurityCooperationMechanism | 1 |
| hasSettingMechanism | 1 |
| hasTrapMechanism | 1 |
| importMechanism | 1 |
| includesMechanismFor | 1 |
| inferredMechanism | 1 |
| introducedAutomaticMechanism | 1 |
| isWildCardMechanismFor | 1 |
| mechanismDetail | 1 |
| playerEntryMechanism | 1 |
| queryingMechanism | 1 |
| usedByMechanism | 1 |
| usedMechanismType | 1 |
| usesStopMechanism | 1 |
| usesTrappingMechanism | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: hasMechanism
Generated description
Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
Sample triples (1,022)
| Subject | Object |
|---|---|
|
Pidgets
surface form:
Pidget
|
moving platform via carpet via predicate surface "gameMechanic" ⓘ |
| Burroughs adding machine | key-driven via predicate surface "mechanismType" ⓘ |
| Burroughs adding machine | mechanical via predicate surface "mechanismType" ⓘ |
| UNDCO | Resident Coordinator system via predicate surface "hasKeyMechanism" ⓘ |
| CANopen | heartbeat via predicate surface "hasErrorControlMechanism" ⓘ |
| CANopen | node guarding via predicate surface "hasErrorControlMechanism" ⓘ |
| CANopen | life guarding via predicate surface "hasErrorControlMechanism" ⓘ |
| Western World | central computer control via predicate surface "hasControlSystem" ⓘ |
| Shopping Spree (game show) | answering questions via predicate surface "gameMechanic" ⓘ |
| Shopping Spree (game show) | racing through a mall-like set via predicate surface "gameMechanic" ⓘ |
| Aeolian Company | pneumatic player‑piano mechanisms via predicate surface "usedMechanismType" ⓘ |
| Consumer Packaging and Labelling Act (except food) | inspections and marketplace monitoring by Competition Bureau officers via predicate surface "complianceMechanism" ⓘ |
| Consumer Packaging and Labelling Act (except food) | voluntary corrective action and product relabelling via predicate surface "complianceMechanism" ⓘ |
| Consumer Packaging and Labelling Act (except food) | orders to cease non-compliant representations via predicate surface "complianceMechanism" ⓘ |
| Textile Labelling Act | inspection and enforcement by federal authorities via predicate surface "complianceMechanism" ⓘ |
| Neural Turing Machines | soft attention over memory locations via predicate surface "hasMemoryAccessMechanism" ⓘ |
| tucatinib | selective inhibition of HER2 tyrosine kinase via predicate surface "hasMechanismOfAction" ⓘ |
| tucatinib | inhibition of HER2-driven cell signaling via predicate surface "hasMechanismOfAction" ⓘ |
|
The Secure Shell (SSH) Connection Protocol
surface form:
Secure Shell (SSH) Connection Protocol
|
flow control via window size via predicate surface "implementsMechanism" ⓘ |
|
The Secure Shell (SSH) Connection Protocol
surface form:
Secure Shell (SSH) Connection Protocol
|
channel-specific flow control via predicate surface "implementsMechanism" ⓘ |
| One for One model | buy one give one ⓘ |
| One for One model | product-for-product donation ⓘ |
| One for One model | service-for-service donation ⓘ |
| paclitaxel | stabilizes microtubules via predicate surface "hasMechanismOfAction" ⓘ |
| paclitaxel | inhibits microtubule depolymerization via predicate surface "hasMechanismOfAction" ⓘ |
| paclitaxel | arrests cells in G2/M phase of the cell cycle via predicate surface "hasMechanismOfAction" ⓘ |
| Dominican Republic–Central America Free Trade Agreement | dispute settlement mechanism ⓘ |
| Lancer assault rifle | active reload system compatible via predicate surface "gameMechanic" ⓘ |
| Lancer assault rifle | chainsaw execution animation via predicate surface "gameMechanic" ⓘ |
| Lancer assault rifle | roadie run firing via predicate surface "gameMechanic" ⓘ |
| Hero of Oakvale | alignment affects appearance via predicate surface "gameMechanic" ⓘ |
| Hero of Oakvale | choices affect story outcomes via predicate surface "gameMechanic" ⓘ |
| Reaver | can be allied with or opposed by the player via predicate surface "gameMechanic" ⓘ |
| Mancubus | requires strafing to avoid attacks via predicate surface "gameMechanic" ⓘ |
| Pain Elemental | can quickly overwhelm player with adds via predicate surface "gameMechanic" ⓘ |
| Heavy Weapon Dude | can infight with other monsters via predicate surface "gameMechanic" ⓘ |
| Icon of Sin | spawns monsters via predicate surface "gameMechanic" ⓘ |
|
Railgun
surface form:
Railgun (Quake)
|
reward for accurate shots via predicate surface "gameMechanic" ⓘ |
| Yellow Armor | stacking armor with health via predicate surface "gameMechanic" ⓘ |
| NFL Blitz | turbo or speed boost via predicate surface "gameMechanic" ⓘ |
| NFL Blitz | high-impact tackles via predicate surface "gameMechanic" ⓘ |
| NFL Blitz | frequent turnovers and big plays via predicate surface "gameMechanic" ⓘ |
| Heavy Cannon | mod-based alternate fire via predicate surface "gameMechanic" ⓘ |
| Crucible sword | consumes a charge with each swing in Doom Eternal via predicate surface "gameMechanic" ⓘ |
| Crucible sword | can one-shot most non-boss enemies in Doom Eternal via predicate surface "gameMechanic" ⓘ |
| Sentinel Hammer | empowers other weapons on hit via predicate surface "gameMechanic" ⓘ |
| Sentinel Hammer | creates radial shockwave on impact via predicate surface "gameMechanic" ⓘ |
| Sentinel Hammer | can be charged by glory kills via predicate surface "gameMechanic" ⓘ |
| Sentinel Hammer | can be charged by weak point destruction via predicate surface "gameMechanic" ⓘ |
| Sentinel Hammer | has limited charges via predicate surface "gameMechanic" ⓘ |