Icon of Sin

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Icon of Sin is the colossal, demonic final boss of Doom II that serves as the ultimate manifestation of Hell the player must destroy.

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Statements (46)

Predicate Object
instanceOf demon
fictional character
video game boss
affiliation Hell NERFINISHED
alignment evil
appearsIn Doom II NERFINISHED
associatedWith Hell on Earth storyline
battleLocation Map30: Icon of Sin NERFINISHED
bossFightStyle arena encounter
category fictional demons
final bosses in video games
video game villains
contains John Romero’s severed head (as game sprite)
controls Hell invasion of Earth
createdByCompany id Software NERFINISHED
defeatCondition repeated rocket hits to exposed brain
describedAs colossal
demonic
ultimate manifestation of Hell
enemyOf Doom Slayer NERFINISHED
Doomguy NERFINISHED
firstAppearance Doom II: Hell on Earth NERFINISHED
firstAppearanceYear 1994
franchise Doom NERFINISHED
gameMechanic spawns monsters
genre first-person shooter
hasForm gigantic demonic skull-like visage
iconicStatus one of the most recognizable Doom bosses
influenced iconic Doom imagery of Hell
inspirationFor later Doom series final bosses
language backward-masked speech
medium video games
notableFeature giant demonic face embedded in wall
monster-spawning cube hole in forehead
platformDebut MS-DOS NERFINISHED
publisher GT Interactive NERFINISHED
reappearsIn Doom II expansions and mods
requires vertical aiming via elevator timing in original Doom II
role final boss
species demon
theme apocalyptic invasion of Earth
type boss monster
universe Doom universe NERFINISHED
visualDesignBy id Software art team
voiceLineHiddenMessage “To win the game you must kill me, John Romero” (reversed) NERFINISHED
vulnerability exposed brain

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Doom Slayer enemyOf Icon of Sin
Doom II: Hell on Earth hasBoss Icon of Sin