hasMechanism
P8166
predicate
Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
All labels observed (85)
| Label | Occurrences |
|---|---|
| hasMechanismOfAction | 189 |
| gameMechanic | 183 |
| hasMechanism canonical | 135 |
| updateMechanism | 85 |
| mechanismType | 54 |
| hasControlSystem | 33 |
| hasKeyMechanism | 26 |
| complianceMechanism | 25 |
| hasOpeningMechanism | 23 |
| mechanismFeature | 22 |
| hasDialogueMechanism | 13 |
| implementsMechanism | 12 |
| usesGameplayMechanic | 10 |
| keyMechanism | 9 |
| mechanismInvolves | 9 |
| safetyMechanism | 9 |
| tieneMecanismo | 9 |
| hasLiftMechanism | 8 |
| operatingMechanism | 8 |
| providesMechanism | 8 |
| hasMechanicalSystem | 7 |
| hasTransparencyMechanism | 7 |
| canUseMechanism | 6 |
| containsMechanism | 6 |
| hasWorkingMechanism | 6 |
| QoSMechanism | 5 |
| adjustmentMechanism | 5 |
| keyboardMechanism | 5 |
| exportMechanism | 4 |
| hasMonitoringMechanism | 4 |
| hasTAMSystem | 4 |
| checkMechanism | 3 |
| employsMechanism | 3 |
| establishedMechanism | 3 |
| hasComplianceMechanism | 3 |
| hasDistributionMechanism | 3 |
| hasErrorControlMechanism | 3 |
| hasLoadingMechanism | 3 |
| hasProtectionMechanism | 3 |
| hasReservoirDriveMechanism | 3 |
| overseesMechanism | 3 |
| suggestsMechanism | 3 |
| useMechanism | 3 |
| adhesionMechanism | 2 |
| entryMechanism | 2 |
| hasCostControlMechanism | 2 |
| hasDispatchMechanism | 2 |
| hasPrecipitationMechanism | 2 |
| hasRegulatoryMechanism | 2 |
| hasUnderlyingMechanism | 2 |
| involvesMechanism | 2 |
| mainMechanism | 2 |
| mayProvideMechanismFor | 2 |
| mechanismFor | 2 |
| mechanismIncluded | 2 |
| taggingMechanism | 2 |
| typeOfMechanism | 2 |
| usesMechanismsFrom | 2 |
| balancingMechanism | 1 |
| hardwareMechanism | 1 |
| hasBalancingMechanism | 1 |
| hasBindingMechanism | 1 |
| hasConductionMechanism | 1 |
| hasConfigurationMechanism | 1 |
| hasControlMechanism | 1 |
| hasItemMechanic | 1 |
| hasLatchingMechanism | 1 |
| hasMechanismType | 1 |
| hasMemoryAccessMechanism | 1 |
| hasPrimaryClearingMechanism | 1 |
| hasSecurityCooperationMechanism | 1 |
| hasSettingMechanism | 1 |
| hasTrapMechanism | 1 |
| importMechanism | 1 |
| includesMechanismFor | 1 |
| inferredMechanism | 1 |
| introducedAutomaticMechanism | 1 |
| isWildCardMechanismFor | 1 |
| mechanismDetail | 1 |
| playerEntryMechanism | 1 |
| queryingMechanism | 1 |
| usedByMechanism | 1 |
| usedMechanismType | 1 |
| usesStopMechanism | 1 |
| usesTrappingMechanism | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: hasMechanism
Generated description
Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
Sample triples (1,022)
| Subject | Object |
|---|---|
| Ethereal Crossbow | projectiles can travel through some enemies via predicate surface "gameMechanic" ⓘ |
| Headless Kamikaze | telegraphed approach via sound via predicate surface "gameMechanic" ⓘ |
| Headless Kamikaze | can damage other enemies with its explosion via predicate surface "gameMechanic" ⓘ |
| Beheaded Kamikaze | rushes in straight line toward player via predicate surface "gameMechanic" ⓘ |
| Beheaded Kamikaze | explosion damages nearby entities via predicate surface "gameMechanic" ⓘ |
| Pilot FriXion | friction-generated heat for erasure ⓘ |
| Pilot Rexgrip | click retractable via predicate surface "mechanismType" ⓘ |
|
Plasma Rifle
surface form:
Plasma Rifle (Doom)
|
consumes ammo rapidly via predicate surface "gameMechanic" ⓘ |
|
Plasma Rifle
surface form:
Plasma Rifle (Doom)
|
stuns or staggers some enemies via predicate surface "gameMechanic" ⓘ |
| Hexen: Deathkings of the Dark Citadel | hub-based level progression via predicate surface "usesGameplayMechanic" ⓘ |
| The Incredible Machine series | 2D physics simulation via predicate surface "gameMechanic" ⓘ |
| SuperChargers | vehicle-based combat via predicate surface "gameMechanic" ⓘ |
| SuperChargers | vehicle-based exploration via predicate surface "gameMechanic" ⓘ |
| gate control theory of pain | dorsal horn of the spinal cord via predicate surface "mechanismInvolves" ⓘ |
| gate control theory of pain | substantia gelatinosa via predicate surface "mechanismInvolves" NERFINISHED ⓘ |
| gate control theory of pain | transmission (T) cells via predicate surface "mechanismInvolves" ⓘ |
| gate control theory of pain | inhibitory interneurons via predicate surface "mechanismInvolves" ⓘ |
| McNamara–O’Hara Service Contract Act of 1965 | contract clauses requiring payment of specified wages and benefits via predicate surface "complianceMechanism" ⓘ |
| Warrior | Armor gain (Hearthstone) via predicate surface "gameMechanic" NERFINISHED ⓘ |
| Warrior | Taunt minions (Hearthstone) via predicate surface "gameMechanic" NERFINISHED ⓘ |
| Warrior | weapon synergy (Hearthstone) via predicate surface "gameMechanic" ⓘ |
| Warrior | enrage effects (World of Warcraft) via predicate surface "gameMechanic" ⓘ |
| Warrior | threat generation (World of Warcraft) via predicate surface "gameMechanic" ⓘ |
| Warrior | stance-based abilities (World of Warcraft) via predicate surface "gameMechanic" ⓘ |
| Gurubashi Arena | PvP flagging via predicate surface "gameMechanic" ⓘ |
| Gurubashi Arena | no faction restrictions in pit via predicate surface "gameMechanic" ⓘ |
| Gurubashi Arena | last-player-standing rewards via predicate surface "gameMechanic" ⓘ |
| Theotar the Mad Duke | provides soulbind conduits via predicate surface "gameMechanic" ⓘ |
| Theotar the Mad Duke | provides player power progression via predicate surface "gameMechanic" ⓘ |
| Artificer Xy’mox | dimensional portals via predicate surface "gameMechanic" ⓘ |
| Artificer Xy’mox | teleportation traps via predicate surface "gameMechanic" ⓘ |
| Artificer Xy’mox | relic-based abilities via predicate surface "gameMechanic" ⓘ |
| Artificer Xy’mox | area-denial effects via predicate surface "gameMechanic" ⓘ |
| Ruined Temple | Dungeon clearing via predicate surface "gameMechanic" ⓘ |
| Ruined Temple | Monster slaying via predicate surface "gameMechanic" ⓘ |
| Ruined Temple | Loot collection via predicate surface "gameMechanic" ⓘ |
| Ruined Temple | Exploration challenges via predicate surface "gameMechanic" ⓘ |
| Abraxane | stabilizes microtubules via predicate surface "hasMechanismOfAction" ⓘ |
| Abraxane | inhibits microtubule depolymerization via predicate surface "hasMechanismOfAction" ⓘ |
| Abraxane | inhibits mitosis in cancer cells via predicate surface "hasMechanismOfAction" ⓘ |
|
Death
surface form:
Death (Warcraft cosmology)
|
machine of death ⓘ |
|
Death
surface form:
Death (Warcraft cosmology)
|
Arbiter’s judgment ⓘ |
| The Storm Peaks | phasing in questlines via predicate surface "gameMechanic" ⓘ |
| The Storm Peaks | Sons of Hodir reputation grind via predicate surface "gameMechanic" ⓘ |
| Mucinex | thins and loosens mucus in the airways via predicate surface "hasMechanismOfAction" ⓘ |
| Mucinex | increases volume of respiratory tract secretions via predicate surface "hasMechanismOfAction" ⓘ |
| Potion of Poison | status effect application via predicate surface "gameMechanic" ⓘ |
| rufinamide | modulation of voltage-gated sodium channels via predicate surface "hasMechanismOfAction" ⓘ |
| rufinamide | prolongation of the inactive state of sodium channels via predicate surface "hasMechanismOfAction" ⓘ |
| British anti-Lewisite | chelates heavy metals via predicate surface "hasMechanismOfAction" ⓘ |