hasMechanism
P8166
predicate
Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
All labels observed (85)
| Label | Occurrences |
|---|---|
| hasMechanismOfAction | 189 |
| gameMechanic | 183 |
| hasMechanism canonical | 135 |
| updateMechanism | 85 |
| mechanismType | 54 |
| hasControlSystem | 33 |
| hasKeyMechanism | 26 |
| complianceMechanism | 25 |
| hasOpeningMechanism | 23 |
| mechanismFeature | 22 |
| hasDialogueMechanism | 13 |
| implementsMechanism | 12 |
| usesGameplayMechanic | 10 |
| keyMechanism | 9 |
| mechanismInvolves | 9 |
| safetyMechanism | 9 |
| tieneMecanismo | 9 |
| hasLiftMechanism | 8 |
| operatingMechanism | 8 |
| providesMechanism | 8 |
| hasMechanicalSystem | 7 |
| hasTransparencyMechanism | 7 |
| canUseMechanism | 6 |
| containsMechanism | 6 |
| hasWorkingMechanism | 6 |
| QoSMechanism | 5 |
| adjustmentMechanism | 5 |
| keyboardMechanism | 5 |
| exportMechanism | 4 |
| hasMonitoringMechanism | 4 |
| hasTAMSystem | 4 |
| checkMechanism | 3 |
| employsMechanism | 3 |
| establishedMechanism | 3 |
| hasComplianceMechanism | 3 |
| hasDistributionMechanism | 3 |
| hasErrorControlMechanism | 3 |
| hasLoadingMechanism | 3 |
| hasProtectionMechanism | 3 |
| hasReservoirDriveMechanism | 3 |
| overseesMechanism | 3 |
| suggestsMechanism | 3 |
| useMechanism | 3 |
| adhesionMechanism | 2 |
| entryMechanism | 2 |
| hasCostControlMechanism | 2 |
| hasDispatchMechanism | 2 |
| hasPrecipitationMechanism | 2 |
| hasRegulatoryMechanism | 2 |
| hasUnderlyingMechanism | 2 |
| involvesMechanism | 2 |
| mainMechanism | 2 |
| mayProvideMechanismFor | 2 |
| mechanismFor | 2 |
| mechanismIncluded | 2 |
| taggingMechanism | 2 |
| typeOfMechanism | 2 |
| usesMechanismsFrom | 2 |
| balancingMechanism | 1 |
| hardwareMechanism | 1 |
| hasBalancingMechanism | 1 |
| hasBindingMechanism | 1 |
| hasConductionMechanism | 1 |
| hasConfigurationMechanism | 1 |
| hasControlMechanism | 1 |
| hasItemMechanic | 1 |
| hasLatchingMechanism | 1 |
| hasMechanismType | 1 |
| hasMemoryAccessMechanism | 1 |
| hasPrimaryClearingMechanism | 1 |
| hasSecurityCooperationMechanism | 1 |
| hasSettingMechanism | 1 |
| hasTrapMechanism | 1 |
| importMechanism | 1 |
| includesMechanismFor | 1 |
| inferredMechanism | 1 |
| introducedAutomaticMechanism | 1 |
| isWildCardMechanismFor | 1 |
| mechanismDetail | 1 |
| playerEntryMechanism | 1 |
| queryingMechanism | 1 |
| usedByMechanism | 1 |
| usedMechanismType | 1 |
| usesStopMechanism | 1 |
| usesTrappingMechanism | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: hasMechanism
Generated description
Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
Sample triples (1,022)
| Subject | Object |
|---|---|
| British anti-Lewisite | forms stable complexes with metal ions via predicate surface "hasMechanismOfAction" ⓘ |
| City of Light | quick time events via predicate surface "usesGameplayMechanic" ⓘ |
| City of Light | branching dialogue choices via predicate surface "usesGameplayMechanic" ⓘ |
| City of Light | player-driven narrative decisions via predicate surface "usesGameplayMechanic" ⓘ |
| Dollar a Second | contestants answered questions against a ticking clock via predicate surface "gameMechanic" ⓘ |
| Dollar a Second | contestants earned one dollar for every second they remained in the game via predicate surface "gameMechanic" ⓘ |
| Phobia Phear Coaster | LSM launch via predicate surface "hasLiftMechanism" ⓘ |
| Littlewoods football pools | predicting football match score draws via predicate surface "gameMechanic" ⓘ |
| Littlewoods football pools | points awarded for correctly forecasting results via predicate surface "gameMechanic" ⓘ |
| Shi epoxidation | dioxirane intermediate via predicate surface "mechanismFeature" ⓘ |
| Shi epoxidation | in situ generated dioxirane oxidant via predicate surface "mechanismFeature" ⓘ |
| Hi-Point 995 carbine | simple blowback via predicate surface "operatingMechanism" ⓘ |
| New Bedford–Fairhaven Bridge | center-pivot swing via predicate surface "hasOpeningMechanism" ⓘ |
| XProtect | automatic background updates via predicate surface "updateMechanism" ⓘ |
| Ripper Roo | pattern-based jumping puzzle via predicate surface "gameMechanic" ⓘ |
|
pyrazinamide
surface form:
Pyrazinamide
|
disrupts membrane transport and energy production in Mycobacterium tuberculosis via predicate surface "hasMechanismOfAction" ⓘ |
| Deeprun Tram to Stormwind City | fast travel between capitals via predicate surface "gameMechanic" ⓘ |
| Heavy Pulse Rifle | requires aim tracking via predicate surface "gameMechanic" ⓘ |
| Heavy Pulse Rifle | burst damage via Helix Rockets via predicate surface "gameMechanic" ⓘ |
| Heart of Azeroth | Azerite level system via predicate surface "gameMechanic" ⓘ |
| Heart of Azeroth | Azerite power progression via predicate surface "gameMechanic" ⓘ |
| ISO 3166-2:RU | amended by ISO 3166 Maintenance Agency newsletters or online updates via predicate surface "updateMechanism" ⓘ |