Heavy Pulse Rifle
E932499
The Heavy Pulse Rifle is Soldier: 76’s signature automatic energy weapon in Overwatch, capable of sustained mid-range fire and launching explosive Helix Rockets.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
assault rifle
ⓘ
energy weapon ⓘ fictional weapon ⓘ |
| aimType | player-aimed weapon ⓘ |
| alternateNameOwner | Soldier: 76 NERFINISHED ⓘ |
| ammunitionType | energy rounds ⓘ |
| appearsIn |
Overwatch
NERFINISHED
ⓘ
Overwatch 2 NERFINISHED ⓘ |
| associatedHeroAbilityKit | Soldier: 76 ability set GENERATED ⓘ |
| balanceConsideration | generalist mid-range weapon ⓘ |
| category | Hero weapon ⓘ |
| controlScheme |
primary fire button for automatic fire
ⓘ
secondary fire button for Helix Rockets ⓘ |
| damageType |
hitscan
ⓘ
projectile ⓘ |
| designGenre | sci-fi military weapon ⓘ |
| effectiveRange | mid-range ⓘ |
| factionAssociation | Overwatch organization ⓘ |
| fireRate | rapid ⓘ |
| gameDeveloper | Blizzard Entertainment NERFINISHED ⓘ |
| gameMechanic |
burst damage via Helix Rockets
ⓘ
requires aim tracking ⓘ |
| gameModeUsage |
Arcade modes
ⓘ
Competitive Play ⓘ Quick Play ⓘ |
| hasAbility |
launch Helix Rockets
ⓘ
sustained automatic fire ⓘ |
| hasHUDElement |
Helix Rockets cooldown indicator
ⓘ
ammo counter ⓘ |
| iconAssociation | Soldier: 76 weapon icon ⓘ |
| introducedIn | Overwatch (2016 video game) NERFINISHED ⓘ |
| loreStatus | standard-issue rifle for Soldier: 76 ⓘ |
| owner | Jack Morrison NERFINISHED ⓘ |
| platformAvailability |
Nintendo Switch
NERFINISHED
ⓘ
PC ⓘ PlayStation NERFINISHED ⓘ Xbox NERFINISHED ⓘ |
| primaryFireMode | automatic pulse fire GENERATED ⓘ |
| projectileType | explosive rockets ⓘ |
| roleAssociation | Damage hero ⓘ |
| secondaryFireMode | Helix Rockets ⓘ |
| soundDesign | futuristic automatic rifle sounds ⓘ |
| teamRole | core damage output for Soldier: 76 ⓘ |
| universe | Overwatch universe NERFINISHED ⓘ |
| usedBy | Soldier: 76 NERFINISHED ⓘ |
| visualEffect | blue energy pulses ⓘ |
| weaponType | automatic rifle ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.