appearsInGameMode
P69305
predicate
Indicates that an entity is present, available, or featured within a specified game mode.
Observed surface forms (33)
- gameModeAvailability ×163
- supportsGameMode ×59
- appearsInMode ×52
- gameModeAppearance ×14
- gameModeUsage ×14
- gameModeSupported ×11
- gameModeAffected ×10
- isPlayableInMode ×7
- usedInGameMode ×7
- canAppearInMode ×6
- canBePlayedInMode ×6
- gameModeAccess ×5
- gameModeInteraction ×5
- gameModeSupport ×5
- usesGameMode ×5
- gameModeAssociation ×4
- gameModeCompatibility ×4
- gameModePresence ×4
- hasGameModeFeature ×4
- hasGameModeSupport ×4
- gameModeImpact ×3
- hasGameModeImpact ×3
- notableGameModeParticipation ×3
- gameModeAvailabilityAtRelease ×2
- gameModeUse ×2
- isInGameMode ×2
- otherGameMode ×2
- DLCMode ×1
- belongsToGameMode ×1
- hasGameModeContext ×1
- hasGameModeType ×1
- isFromGameMode ×1
- partOfGameMode ×1
Sample triples (432)
| Subject | Object |
|---|---|
| Alcarnus | Adventure Mode via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Alcarnus | Campaign via predicate surface "gameModeAvailability" ⓘ |
| Alph | story mode of Pikmin 3 via predicate surface "appearsInMode" ⓘ |
| Alph | story mode of Pikmin 4 via predicate surface "appearsInMode" ⓘ |
| Anomalus | Wild format via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Arch-Villain Rafaam | Arena via predicate surface "gameModePresence" NERFINISHED ⓘ |
| Arch-Villain Rafaam | Constructed via predicate surface "gameModePresence" ⓘ |
| Arch-Villain Rafaam | Solo Adventures via predicate surface "gameModePresence" NERFINISHED ⓘ |
| Ashes of Outland | Casual via predicate surface "gameModeCompatibility" ⓘ |
| Ashes of Outland | Ranked via predicate surface "gameModeCompatibility" ⓘ |
| Ashes of Outland | Standard via predicate surface "gameModeCompatibility" ⓘ |
| Ashes of Outland | Wild via predicate surface "gameModeCompatibility" ⓘ |
| Athena’s Fortune | Adventure mode via predicate surface "gameModeAvailability" ⓘ |
| Baby Turtle (Minecraft) | Adventure mode via predicate surface "gameModeAvailability" ⓘ |
| Baby Turtle (Minecraft) | Creative mode via predicate surface "gameModeAvailability" ⓘ |
| Baby Turtle (Minecraft) | Survival mode via predicate surface "gameModeAvailability" ⓘ |
| Baron of Hell | SnapMap custom content via predicate surface "gameModeAppearance" ⓘ |
| Baron of Hell | single-player campaign via predicate surface "gameModeAppearance" ⓘ |
| Barrier Projector | Available in most standard Overwatch modes via predicate surface "gameModeAvailability" ⓘ |
| Beckoner of Evil | Arena (set-rotation dependent) via predicate surface "gameModeAvailability" ⓘ |
| Beckoner of Evil | Casual via predicate surface "gameModeAvailability" ⓘ |
| Beckoner of Evil | Wild format via predicate surface "gameModeAvailability" ⓘ |
| Black Canyon Mines | Player versus environment via predicate surface "supportsGameMode" ⓘ |
| Blackstone | Adventure via predicate surface "gameModeAvailability" ⓘ |
| Blackstone | Creative via predicate surface "gameModeAvailability" ⓘ |
| Blackstone | Survival via predicate surface "gameModeAvailability" ⓘ |
| Blingtron 3000 | Arena via predicate surface "gameModeAvailability" ⓘ |
| Blingtron 3000 | Casual via predicate surface "gameModeAvailability" ⓘ |
| Blingtron 3000 | Ranked via predicate surface "gameModeAvailability" ⓘ |
| Blingtron 3000 | Wild via predicate surface "gameModeAvailability" ⓘ |
|
Blink
surface form:
Blink (Overwatch ability)
|
Arcade modes via predicate surface "gameModeAvailability" ⓘ |
|
Blink
surface form:
Blink (Overwatch ability)
|
Competitive Play via predicate surface "gameModeAvailability" ⓘ |
|
Blink
surface form:
Blink (Overwatch ability)
|
Quick Play via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Blood of The Ancient One | Arena via predicate surface "gameModeAvailability" NERFINISHED ⓘ |
| Blood of The Ancient One | Casual via predicate surface "gameModeAvailability" ⓘ |
| Blood of The Ancient One | Duels via predicate surface "gameModeAvailability" ⓘ |
| Blood of The Ancient One | Wild format via predicate surface "gameModeAvailability" ⓘ |
| Boo Mushroom | single-player via predicate surface "appearsInMode" ⓘ |
| Boom Boom | boss battles ⓘ |
| Boss Bass | side-scrolling levels via predicate surface "appearsInMode" ⓘ |
| Brittany | Bingo Battle via predicate surface "appearsInMode" NERFINISHED ⓘ |
| Brittany | Mission Mode via predicate surface "appearsInMode" ⓘ |
| Brittany | Story Mode via predicate surface "appearsInMode" ⓘ |
| Cacodemon | multiplayer via predicate surface "appearsInMode" ⓘ |
| Cacodemon | single-player campaign via predicate surface "appearsInMode" ⓘ |
| Call of Duty: Advanced Warfare (support studio) | cooperative via predicate surface "gameModeSupported" ⓘ |
| Call of Duty: Advanced Warfare (support studio) | multiplayer via predicate surface "gameModeSupported" ⓘ |
| Call of Duty: Advanced Warfare (support studio) | single-player campaign via predicate surface "gameModeSupported" ⓘ |
| Cappy | local multiplayer co-op ⓘ |
| Cappy | single-player ⓘ |