Harvester
E914244
Harvester is a team-based objective game mode in Quake Live where players collect and return enemy skulls to score points.
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
game mode
ⓘ
objective-based game mode ⓘ team-based game mode ⓘ |
| appearsIn | Quake Live NERFINISHED ⓘ |
| availableIn | online multiplayer ⓘ |
| developer | id Software NERFINISHED ⓘ |
| differsFrom | Capture the Flag by using skull collection instead of flag capture ⓘ |
| game | Quake Live NERFINISHED ⓘ |
| gameModeType | competitive multiplayer ⓘ |
| gameplayFocus |
controlling central area
ⓘ
escorting skull carriers ⓘ fragging for skulls ⓘ |
| genre | first-person shooter game mode ⓘ |
| hasFeature |
capture point in each base
ⓘ
central skull generator ⓘ team bases ⓘ |
| hasMechanic |
capture and return
ⓘ
item collection ⓘ objective scoring ⓘ team play ⓘ |
| hasPerspective | first-person ⓘ |
| hasResourceType | skulls ⓘ |
| hasRule |
dropped skulls can be collected by other players
ⓘ
players drop skulls on death ⓘ skulls must be carried to enemy or friendly base capture point depending on ruleset ⓘ |
| introducedIn | Quake Live service era ⓘ |
| isObjectiveBased | true ⓘ |
| isTeamBased | true ⓘ |
| mapRequirement | maps with team bases and central area ⓘ |
| partOf | Quake Live NERFINISHED ⓘ |
| platform | PC NERFINISHED ⓘ |
| primaryObjective | collect enemy skulls ⓘ |
| publisher | id Software NERFINISHED ⓘ |
| relatedTo | Capture the Flag ⓘ |
| requires |
offense and defense roles
ⓘ
team coordination ⓘ |
| resourceSource | killed enemy players ⓘ |
| scoringMethod | returning enemy skulls to a capture point ⓘ |
| secondaryObjective | return collected skulls to base ⓘ |
| supportsMode |
private matches
ⓘ
public matches ⓘ |
| supportsTeamCount | two teams GENERATED ⓘ |
| teamSize | variable ⓘ |
| winCondition |
reaching score limit before time runs out
ⓘ
team with highest score at end of match ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.