associatedWithMechanic
P23573
predicate
Indicates a relationship where an entity is connected or linked to a mechanic, such as a process, rule, or functional mechanism involved in its operation or behavior.
All labels observed (23)
| Label | Occurrences |
|---|---|
| mechanic | 577 |
| hasMechanic | 569 |
| notableMechanic | 209 |
| usesMechanic | 73 |
| mechanicSynergy | 23 |
| associatedWithMechanic canonical | 12 |
| classMechanic | 10 |
| relatedMechanic | 9 |
| hasMechanicFocus | 6 |
| addedMechanic | 3 |
| associatedMechanic | 3 |
| associatedMechanics | 3 |
| hasMechanicType | 3 |
| mechanicSpecialization | 3 |
| hasAssociatedMechanic | 2 |
| involvesMechanic | 2 |
| mechanicReplaced | 2 |
| mechanicRole | 2 |
| typicalMechanic | 2 |
| mechanicContext | 1 |
| mechanicStatus | 1 |
| saveMechanicContext | 1 |
| usesVehicleMechanic | 1 |
Sample triples (1,517)
| Subject | Object |
|---|---|
| Dwight Fairfield | aura reading ⓘ |
| Dwight Fairfield | cooperative actions ⓘ |
| Dwight Fairfield | generator repair speed ⓘ |
| StarCraft | asymmetric races via predicate surface "notableMechanic" ⓘ |
| StarCraft | resource management via predicate surface "notableMechanic" ⓘ |
| StarCraft | base building via predicate surface "notableMechanic" ⓘ |
| StarCraft | fog of war via predicate surface "notableMechanic" ⓘ |
| Hearthstone | turn-based gameplay via predicate surface "usesMechanic" ⓘ |
| Hearthstone | mana resource system via predicate surface "usesMechanic" ⓘ |
| Hearthstone | deck-building via predicate surface "usesMechanic" ⓘ |
| Tony Hawk's Pro Skater | manuals (introduced in later entries) via predicate surface "mechanic" ⓘ |
| Tony Hawk's Pro Skater | reverts (introduced in later entries) via predicate surface "mechanic" ⓘ |
| Guitar Hero | star power via predicate surface "hasMechanic" ⓘ |
| Super Mario Bros. 3 | flying with raccoon tail via predicate surface "notableMechanic" ⓘ |
| Super Mario Bros. 3 | sliding down slopes via predicate surface "notableMechanic" ⓘ |
| Super Mario Bros. 3 | picking up and throwing shells via predicate surface "notableMechanic" ⓘ |
| Super Mario Bros. 3 | Kuribo’s Shoe power-up via predicate surface "notableMechanic" ⓘ |
|
Super Mario video game franchise
surface form:
Super Mario
|
jumping on enemies via predicate surface "typicalMechanic" ⓘ |
|
Super Mario video game franchise
surface form:
Super Mario
|
collecting power-ups via predicate surface "typicalMechanic" ⓘ |
| Mario Kart 64 | rubber band AI via predicate surface "notableMechanic" ⓘ |
| Mario Kart 64 | slipstreaming via predicate surface "notableMechanic" ⓘ |
| Mario Kart 8 | drifting via predicate surface "hasMechanic" ⓘ |
| Mario Kart 8 | slipstreaming via predicate surface "hasMechanic" ⓘ |
| Mario Kart 8 | tricks off ramps via predicate surface "hasMechanic" ⓘ |
| Mario Kart 8 | coin-based speed boosts via predicate surface "hasMechanic" ⓘ |
| Mario Kart 8 | gravity pads via predicate surface "hasMechanic" ⓘ |
| Mario Kart 8 | wall-riding via predicate surface "hasMechanic" ⓘ |
| Mario Bros. | flip enemies from below by hitting platforms via predicate surface "hasMechanic" ⓘ |
| Mario Bros. | kick enemies off platforms after flipping via predicate surface "hasMechanic" ⓘ |
| Mario Bros. | POW block that affects all enemies on screen via predicate surface "hasMechanic" ⓘ |
| Assassin's Creed: Revelations | parkour via predicate surface "hasMechanic" ⓘ |
| Assassin's Creed: Revelations | stealth via predicate surface "hasMechanic" ⓘ |
| Assassin's Creed: Revelations | open world exploration via predicate surface "hasMechanic" ⓘ |
| Assassin's Creed: Revelations | assassination missions via predicate surface "hasMechanic" ⓘ |
| Assassin's Creed: Revelations | hookblade traversal via predicate surface "hasMechanic" ⓘ |
| Assassin's Creed: Revelations | bomb crafting via predicate surface "hasMechanic" ⓘ |
| Assassin's Creed: Revelations | tower defense segments via predicate surface "hasMechanic" ⓘ |
| EVE Online | permanent ship loss on destruction via predicate surface "notableMechanic" ⓘ |
| EVE Online | player-created corporations via predicate surface "notableMechanic" ⓘ |
| EVE Online | time-based skill training via predicate surface "notableMechanic" ⓘ |
| EVE Online | market order trading via predicate surface "notableMechanic" ⓘ |
| EVE Online | sovereignty control by alliances via predicate surface "notableMechanic" ⓘ |
| Loss of Control | disrupts control over cards in hand via predicate surface "hasMechanic" ⓘ |
| The Legend of Zelda | lock-and-key item design via predicate surface "notableMechanic" ⓘ |
| The Legend of Zelda | Z-targeting via predicate surface "notableMechanic" ⓘ |
| Metroid | power-up based progression via predicate surface "notableMechanic" ⓘ |
| Metroid | morph ball ability via predicate surface "notableMechanic" ⓘ |
| Metroid | missile expansions via predicate surface "notableMechanic" ⓘ |
| Metroid | energy tanks via predicate surface "notableMechanic" ⓘ |
| Pikmin | controlling groups of tiny plant-like creatures via predicate surface "notableMechanic" ⓘ |