Triple
T11660076
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Ocean Monument |
E277097
|
entity |
| Predicate | gameModeInteraction |
P69305
|
FINISHED |
| Object | Common target for raiding in Survival mode |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Common target for raiding in Survival mode | Statement: [Ocean Monument, gameModeInteraction, Common target for raiding in Survival mode]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameModeInteraction Context triple: [Ocean Monument, gameModeInteraction, Common target for raiding in Survival mode]
-
A.
appearsInGameMode
chosen
Indicates that an entity is present, available, or featured within a specified game mode.
-
B.
primaryGameMode
Indicates the main or default game mode associated with a particular game or gaming context.
-
C.
gameModeDesign
Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
-
D.
introducedGameMode
Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
-
E.
gameContext
Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aafbb3c081908a9cdb4ecb8d981d |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d8a3d19c788190826d849a6ffedc72 |
completed | April 10, 2026, 7:16 a.m. |
| PD | Predicate disambiguation | batch_69d88a73f9ac819095662042804bf40a |
completed | April 10, 2026, 5:28 a.m. |
Created at: April 8, 2026, 9:39 p.m.