Beheaded Kamikaze
E914322
Beheaded Kamikaze is an iconic, headless suicide bomber enemy from the Serious Sam video game series, known for its dual explosives and distinctive screaming charge.
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
fictional character
ⓘ
video game enemy ⓘ |
| alignment | hostile NPC ⓘ |
| appearsIn |
Serious Sam 3: BFE
NERFINISHED
ⓘ
Serious Sam 4 NERFINISHED ⓘ Serious Sam HD: The First Encounter NERFINISHED ⓘ Serious Sam HD: The Second Encounter NERFINISHED ⓘ Serious Sam VR: The First Encounter NERFINISHED ⓘ Serious Sam VR: The Last Hope NERFINISHED ⓘ Serious Sam VR: The Second Encounter NERFINISHED ⓘ Serious Sam video game series NERFINISHED ⓘ Serious Sam: The First Encounter NERFINISHED ⓘ Serious Sam: The Second Encounter NERFINISHED ⓘ |
| attackType |
explosive self-destruction
ⓘ
suicide charge ⓘ |
| audioDesignElement | looped scream sound effect ⓘ |
| combatRole | suicide bomber ⓘ |
| controlType | AI-controlled enemy ⓘ |
| createdBy | Croteam NERFINISHED ⓘ |
| deathOutcome | self-detonation ⓘ |
| difficultyRole |
crowd-control threat
ⓘ
pressure enemy ⓘ |
| enemyCategory | close-range attacker ⓘ |
| enemyFaction | forces of Mental ⓘ |
| firstAppearanceYear | 2001 ⓘ |
| firstAppearedIn | Serious Sam: The First Encounter NERFINISHED ⓘ |
| franchiseStatus | recurring enemy type ⓘ |
| gameGenreContext | first-person shooter ⓘ |
| gameMechanic |
explosion damages nearby entities
ⓘ
rushes in straight line toward player ⓘ |
| hasExplosiveType | area-of-effect explosion ⓘ |
| hasPhysicalCharacteristic |
headless
ⓘ
humanoid body ⓘ |
| hasWeapon |
explosive bomb in left hand
ⓘ
explosive bomb in right hand ⓘ |
| iconicStatusWithin | Serious Sam fandom ⓘ |
| influencesGameplay |
encourages constant movement
ⓘ
forces target prioritization ⓘ |
| movementStyle | running charge toward player ⓘ |
| notableTrait |
easily recognizable audio cue
ⓘ
explodes on contact or death ⓘ iconic enemy of the Serious Sam series ⓘ lacks ranged attacks ⓘ |
| partOfFranchise | Serious Sam NERFINISHED ⓘ |
| primaryTarget | player character ⓘ |
| signatureSound | continuous screaming ⓘ |
| visualDesignElement |
orange jumpsuit or armor
ⓘ
strapped explosives ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.