gameplayImpact

P118563 predicate

Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.

Observed surface forms (12)

Sample triples (38)

Subject Object
Angelic Descent helps Mercy avoid ground hazards via predicate surface "teamImpact"
Angelic Descent helps Mercy maintain line of sight to allies via predicate surface "teamImpact"
Beheaded Kamikaze encourages constant movement via predicate surface "influencesGameplay"
Beheaded Kamikaze forces target prioritization via predicate surface "influencesGameplay"
Blue Shell increases unpredictability of race results
Devouring Swarm encourages lethal solutions via predicate surface "influencesGameplay"
Devouring Swarm simplifies corpse management via predicate surface "influencesGameplay"
“Duffy’s Cliff”
surface form: Duffy’s Cliff
could turn routine fly balls into difficult plays via predicate surface "playingImpact"
“Duffy’s Cliff”
surface form: Duffy’s Cliff
required outfielders to learn to navigate the slope via predicate surface "playingImpact"
Exploration Update Changes to mob equipment and loot tables via predicate surface "addsGameplayChange"
Exploration Update Improvements to exploration-related loot via predicate surface "addsGameplayChange"
Exploration Update New mob pathfinding improvements via predicate surface "addsGameplayChange"
Gnasher shotgun central to shotgun-centric metagame
Gnasher shotgun encourages aggressive playstyles
Mario's Miracle sent the game to overtime via predicate surface "effectOnGame"
Mountain Knot City key progression point in main story via predicate surface "importanceInGameplay"
Mountain Knot City major hub for mid-to-late game deliveries via predicate surface "importanceInGameplay"
Mushroom
surface form: Mushroom (Mario Kart Wii)
affects race outcome through shortcut optimization
Mushroom
surface form: Mushroom (Mario Kart Wii)
increases maximum speed temporarily
Nanosuit 2.0 defines player abilities in Crysis 2
Nanosuit 2.0 enables multiple playstyles
Nemesis System alters world state based on enemy promotions and deaths
Nemesis System changes enemy strengths and weaknesses over time
Nemesis System encourages repeated engagements with the same enemies
Nintendo GameCube games on Wii generally identical to performance on original GameCube hardware via predicate surface "gamePerformance"
Pianta Parlor allows early access to certain badges via predicate surface "influencesGameplay"
Pianta Parlor provides optional rewards via predicate surface "influencesGameplay"
Port Knot City major progression hub via predicate surface "importanceInGameplay"
Rexxar (Mage skin in some modes) false via predicate surface "affectsGameplay"
Rock 'Em Sock 'Em Robots brand
surface form: Rock 'Em Sock 'Em Robots
symmetrical robots via predicate surface "gameBalance"
SA1 allows larger and more detailed game worlds via predicate surface "effectOnGames"
SA1 reduces slowdown in complex scenes via predicate surface "effectOnGames"
The Tackle ended game via predicate surface "effectOnGame"
Warp Whistle enables sequence breaking via predicate surface "gameMechanicImpact"
Warp Whistle reduces total playtime by skipping levels via predicate surface "gameMechanicImpact"
Wings of Wrath combat positioning via predicate surface "influencesGameplay"
Wings of Wrath level navigation via predicate surface "influencesGameplay"
Wumpa fruit
surface form: Wumpa Fruit
Increases speed or stats when enough are collected via predicate surface "effectInRacingGames"