gameplayImpact
P118563
predicate
Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
Observed surface forms (12)
- influencesGameplay ×8
- addsGameplayChange ×3
- importanceInGameplay ×3
- effectOnGame ×2
- effectOnGames ×2
- gameMechanicImpact ×2
- playingImpact ×2
- teamImpact ×2
- affectsGameplay ×1
- effectInRacingGames ×1
- gameBalance ×1
- gamePerformance ×1
Sample triples (38)
| Subject | Object |
|---|---|
| Angelic Descent | helps Mercy avoid ground hazards via predicate surface "teamImpact" ⓘ |
| Angelic Descent | helps Mercy maintain line of sight to allies via predicate surface "teamImpact" ⓘ |
| Beheaded Kamikaze | encourages constant movement via predicate surface "influencesGameplay" ⓘ |
| Beheaded Kamikaze | forces target prioritization via predicate surface "influencesGameplay" ⓘ |
| Blue Shell | increases unpredictability of race results ⓘ |
| Devouring Swarm | encourages lethal solutions via predicate surface "influencesGameplay" ⓘ |
| Devouring Swarm | simplifies corpse management via predicate surface "influencesGameplay" ⓘ |
|
“Duffy’s Cliff”
surface form:
Duffy’s Cliff
|
could turn routine fly balls into difficult plays via predicate surface "playingImpact" ⓘ |
|
“Duffy’s Cliff”
surface form:
Duffy’s Cliff
|
required outfielders to learn to navigate the slope via predicate surface "playingImpact" ⓘ |
| Exploration Update | Changes to mob equipment and loot tables via predicate surface "addsGameplayChange" ⓘ |
| Exploration Update | Improvements to exploration-related loot via predicate surface "addsGameplayChange" ⓘ |
| Exploration Update | New mob pathfinding improvements via predicate surface "addsGameplayChange" ⓘ |
| Gnasher shotgun | central to shotgun-centric metagame ⓘ |
| Gnasher shotgun | encourages aggressive playstyles ⓘ |
| Mario's Miracle | sent the game to overtime via predicate surface "effectOnGame" ⓘ |
| Mountain Knot City | key progression point in main story via predicate surface "importanceInGameplay" ⓘ |
| Mountain Knot City | major hub for mid-to-late game deliveries via predicate surface "importanceInGameplay" ⓘ |
|
Mushroom
surface form:
Mushroom (Mario Kart Wii)
|
affects race outcome through shortcut optimization ⓘ |
|
Mushroom
surface form:
Mushroom (Mario Kart Wii)
|
increases maximum speed temporarily ⓘ |
| Nanosuit 2.0 | defines player abilities in Crysis 2 ⓘ |
| Nanosuit 2.0 | enables multiple playstyles ⓘ |
| Nemesis System | alters world state based on enemy promotions and deaths ⓘ |
| Nemesis System | changes enemy strengths and weaknesses over time ⓘ |
| Nemesis System | encourages repeated engagements with the same enemies ⓘ |
| Nintendo GameCube games on Wii | generally identical to performance on original GameCube hardware via predicate surface "gamePerformance" ⓘ |
| Pianta Parlor | allows early access to certain badges via predicate surface "influencesGameplay" ⓘ |
| Pianta Parlor | provides optional rewards via predicate surface "influencesGameplay" ⓘ |
| Port Knot City | major progression hub via predicate surface "importanceInGameplay" ⓘ |
| Rexxar (Mage skin in some modes) | false via predicate surface "affectsGameplay" ⓘ |
|
Rock 'Em Sock 'Em Robots brand
surface form:
Rock 'Em Sock 'Em Robots
|
symmetrical robots via predicate surface "gameBalance" ⓘ |
| SA1 | allows larger and more detailed game worlds via predicate surface "effectOnGames" ⓘ |
| SA1 | reduces slowdown in complex scenes via predicate surface "effectOnGames" ⓘ |
| The Tackle | ended game via predicate surface "effectOnGame" ⓘ |
| Warp Whistle | enables sequence breaking via predicate surface "gameMechanicImpact" ⓘ |
| Warp Whistle | reduces total playtime by skipping levels via predicate surface "gameMechanicImpact" ⓘ |
| Wings of Wrath | combat positioning via predicate surface "influencesGameplay" ⓘ |
| Wings of Wrath | level navigation via predicate surface "influencesGameplay" ⓘ |
|
Wumpa fruit
surface form:
Wumpa Fruit
|
Increases speed or stats when enough are collected via predicate surface "effectInRacingGames" ⓘ |