Triple

T37664178
Position Surface form Disambiguated ID Type / Status
Subject Exploration Update E937783 entity
Predicate addsGameplayChange P118563 FINISHED
Object New mob pathfinding improvements LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: New mob pathfinding improvements | Statement: [Exploration Update, addsGameplayChange, New mob pathfinding improvements]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: addsGameplayChange
Context triple: [Exploration Update, addsGameplayChange, New mob pathfinding improvements]
  • A. gameplayImpact chosen
    Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
  • B. gameEngineModification
    Indicates a relationship where an entity alters, extends, or customizes the functionality or behavior of a game engine.
  • C. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • D. gameplayAdaptationFor
    Indicates that one gameplay system, mechanic, or design has been modified or tailored specifically for use in another context, version, or platform.
  • E. changeOverPlay
    Indicates a transition or substitution that occurs during the course of a play or game action.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed6df7c8190b018e5baea716ceb completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fbaa1321b48190af92a3e7ec24ec5b completed May 6, 2026, 8:52 p.m.
PD Predicate disambiguation batch_69fba8860f98819080b7bab05837b974 completed May 6, 2026, 8:45 p.m.
Created at: May 3, 2026, 4:18 p.m.