Triple

T35386983
Position Surface form Disambiguated ID Type / Status
Subject Warp Whistle E1022815 entity
Predicate gameMechanicImpact P118563 FINISHED
Object enables sequence breaking LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: enables sequence breaking | Statement: [Warp Whistle, gameMechanicImpact, enables sequence breaking]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameMechanicImpact
Context triple: [Warp Whistle, gameMechanicImpact, enables sequence breaking]
  • A. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. gameplayImpact chosen
    Indicates how one element in a game affects the mechanics, difficulty, or overall experience of playing that game.
  • C. notableLevelMechanic
    Indicates that an entity is recognized for its significant involvement in designing, implementing, or innovating game level mechanics.
  • D. interactionMechanism
    Indicates the process or means by which one entity affects, influences, or interacts with another.
  • E. effectOnMachines
    Indicates the influence or impact that one entity, condition, or action has on machines and their behavior or performance.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76df34ba48190bd80f0814cdcd540 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_69f794f649648190a79d90e6e67fe2dc completed May 3, 2026, 6:33 p.m.
PD Predicate disambiguation batch_69f7910770108190bdd39ddb5d304f54 completed May 3, 2026, 6:16 p.m.
Created at: May 3, 2026, 4:03 p.m.