Pain Elemental
E914241
The Pain Elemental is a floating, demonic monster in the Doom series known for spawning Lost Souls as its primary method of attack.
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
demon
ⓘ
fictional monster ⓘ video game enemy ⓘ |
| AIBehavior | tries to maintain distance while spawning Lost Souls ⓘ |
| alignment | hostile ⓘ |
| appearsIn |
Doom
NERFINISHED
ⓘ
Doom 64 NERFINISHED ⓘ Doom Eternal NERFINISHED ⓘ Doom II: Hell on Earth NERFINISHED ⓘ Final Doom NERFINISHED ⓘ |
| appearsInMode |
multiplayer custom maps
ⓘ
single-player campaign ⓘ |
| attackType | summons Lost Souls at range ⓘ |
| bodyType | large floating head-like creature ⓘ |
| category | Doom monsters ⓘ |
| colorScheme | brown ⓘ |
| combatRole | summoner ⓘ |
| creator | id Software NERFINISHED ⓘ |
| damageSource | contact damage from Lost Souls it spawns ⓘ |
| designGoal | force players to prioritize target selection ⓘ |
| enemyType | mid-tier demon ⓘ |
| faction | demons of Hell ⓘ |
| firstAppearance | Doom II: Hell on Earth NERFINISHED ⓘ |
| franchise | Doom series NERFINISHED ⓘ |
| gameEngine | id Tech 1 NERFINISHED ⓘ |
| gameGenre | first-person shooter ⓘ |
| gameMechanic | can quickly overwhelm player with adds ⓘ |
| hasProjectileLikeThreat | spawned Lost Souls behave like projectiles GENERATED ⓘ |
| influenced | later summoner-type enemies in shooters ⓘ |
| influencedBy | classic horror demon imagery ⓘ |
| inUniverseOrigin | Hell NERFINISHED ⓘ |
| killEffect | prevents further Lost Soul spawning upon death ⓘ |
| movementType | floating ⓘ |
| notableAbility | can spawn multiple Lost Souls ⓘ |
| notableFeature |
lacks conventional projectile attack
ⓘ
mouth used as portal for Lost Souls ⓘ |
| platform |
PC
NERFINISHED
ⓘ
console ⓘ |
| primaryAttack | spawning Lost Souls ⓘ |
| reappearsIn | Doom Eternal: The Ancient Gods NERFINISHED ⓘ |
| relatedEnemy | Lost Soul GENERATED ⓘ |
| returnsIn | modern Doom reboots as redesigned enemy ⓘ |
| soundDesign | distinctive groaning and spawning sounds ⓘ |
| strategyAgainst |
prioritize killing before other monsters
ⓘ
use rapid-fire weapons to interrupt spawning ⓘ |
| threatLevel | high if ignored ⓘ |
| weakness | vulnerable to sustained gunfire ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.