aiBehavior
P100765
predicate
Indicates how an artificial intelligence system acts or responds under given conditions or stimuli.
Observed surface forms (3)
- AIBehavior ×13
- AI ×4
- AIStatus ×1
Sample triples (31)
| Subject | Object |
|---|---|
| Aperture Science Enrichment Center | under full control of GLaDOS for most of Portal series via predicate surface "AIStatus" ⓘ |
| Arachnotron | area denial via predicate surface "AIBehavior" ⓘ |
| Arachnotron | ranged attacker via predicate surface "AIBehavior" ⓘ |
| Ballblazer | computer-controlled opponent via predicate surface "AI" ⓘ |
| Drowned (Minecraft) | Can walk onto land to pursue targets ⓘ |
| Drowned (Minecraft) | Seeks players underwater ⓘ |
| Enderman | avoids water via predicate surface "AIBehavior" ⓘ |
| Enderman | randomly places carried blocks via predicate surface "AIBehavior" ⓘ |
| Heavy Weapon Dude | starts firing soon after seeing player via predicate surface "AIBehavior" ⓘ |
| Heavy Weapon Dude | turns quickly to track player via predicate surface "AIBehavior" ⓘ |
| Mancubus | area-denial with projectile barrages via predicate surface "AIBehavior" ⓘ |
| Mancubus | slow advance toward player via predicate surface "AIBehavior" ⓘ |
| Pain Elemental | tries to maintain distance while spawning Lost Souls via predicate surface "AIBehavior" ⓘ |
| Piglin Brute | door breaking in some versions ⓘ |
| Piglin Brute | melee attack ⓘ |
| Piglin Brute | pathfinding ⓘ |
| Shulker | Closes shell when not attacking via predicate surface "AI" ⓘ |
| Shulker | Opens shell to attack via predicate surface "AI" ⓘ |
| Shulker | Teleports when hit or when no line of sight via predicate surface "AI" ⓘ |
|
Warden
surface form:
Warden (Minecraft)
|
locks onto nearest disturbance via predicate surface "AIBehavior" ⓘ |
|
Warden
surface form:
Warden (Minecraft)
|
tracks vibration sources via predicate surface "AIBehavior" ⓘ |
| Wither Skeleton | melee attack ⓘ |
| Wither Skeleton | pursues players ⓘ |
| Wither Skeleton | targets iron golems ⓘ |
| Wither Skeleton | targets piglins ⓘ |
| Wither Skeleton | wanders when no target ⓘ |
| Xaero | aggressive via predicate surface "AIBehavior" ⓘ |
| Xaero | high accuracy via predicate surface "AIBehavior" ⓘ |
|
Zombie
surface form:
Zombie (Minecraft)
|
Pathfinds toward and melees targets ⓘ |
| zoglin | attacks nearby targets on sight ⓘ |
| zoglin | random wandering ⓘ |