aiBehavior
P100765
predicate
Indicates how an artificial intelligence system acts or responds under given conditions or stimuli.
All labels observed (4)
| Label | Occurrences |
|---|---|
| AIBehavior | 13 |
| aiBehavior canonical | 13 |
| AI | 4 |
| AIStatus | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: aiBehavior
Generated description
Indicates how an artificial intelligence system acts or responds under given conditions or stimuli.
Sample triples (31)
| Subject | Object |
|---|---|
|
Zombie
surface form:
Zombie (Minecraft)
|
Pathfinds toward and melees targets ⓘ |
| Enderman | avoids water via predicate surface "AIBehavior" ⓘ |
| Enderman | randomly places carried blocks via predicate surface "AIBehavior" ⓘ |
| Wither Skeleton | melee attack ⓘ |
| Wither Skeleton | pursues players ⓘ |
| Wither Skeleton | targets iron golems ⓘ |
| Wither Skeleton | targets piglins ⓘ |
| Wither Skeleton | wanders when no target ⓘ |
|
Warden
surface form:
Warden (Minecraft)
|
tracks vibration sources via predicate surface "AIBehavior" ⓘ |
|
Warden
surface form:
Warden (Minecraft)
|
locks onto nearest disturbance via predicate surface "AIBehavior" ⓘ |
| Shulker | Opens shell to attack via predicate surface "AI" ⓘ |
| Shulker | Closes shell when not attacking via predicate surface "AI" ⓘ |
| Shulker | Teleports when hit or when no line of sight via predicate surface "AI" ⓘ |
| Xaero | high accuracy via predicate surface "AIBehavior" ⓘ |
| Xaero | aggressive via predicate surface "AIBehavior" ⓘ |
| Ballblazer | computer-controlled opponent via predicate surface "AI" ⓘ |
| Aperture Science Enrichment Center | under full control of GLaDOS for most of Portal series via predicate surface "AIStatus" ⓘ |
| Mancubus | slow advance toward player via predicate surface "AIBehavior" ⓘ |
| Mancubus | area-denial with projectile barrages via predicate surface "AIBehavior" ⓘ |
| Arachnotron | ranged attacker via predicate surface "AIBehavior" ⓘ |
| Arachnotron | area denial via predicate surface "AIBehavior" ⓘ |
| Pain Elemental | tries to maintain distance while spawning Lost Souls via predicate surface "AIBehavior" ⓘ |
| Heavy Weapon Dude | turns quickly to track player via predicate surface "AIBehavior" ⓘ |
| Heavy Weapon Dude | starts firing soon after seeing player via predicate surface "AIBehavior" ⓘ |
| zoglin | random wandering ⓘ |
| zoglin | attacks nearby targets on sight ⓘ |
| Drowned (Minecraft) | Seeks players underwater ⓘ |
| Drowned (Minecraft) | Can walk onto land to pursue targets ⓘ |
| Piglin Brute | melee attack ⓘ |
| Piglin Brute | pathfinding ⓘ |
| Piglin Brute | door breaking in some versions ⓘ |