aiBehavior

P100765 predicate

Indicates how an artificial intelligence system acts or responds under given conditions or stimuli.

Observed surface forms (3)

Sample triples (31)

Subject Object
Aperture Science Enrichment Center under full control of GLaDOS for most of Portal series via predicate surface "AIStatus"
Arachnotron area denial via predicate surface "AIBehavior"
Arachnotron ranged attacker via predicate surface "AIBehavior"
Ballblazer computer-controlled opponent via predicate surface "AI"
Drowned (Minecraft) Can walk onto land to pursue targets
Drowned (Minecraft) Seeks players underwater
Enderman avoids water via predicate surface "AIBehavior"
Enderman randomly places carried blocks via predicate surface "AIBehavior"
Heavy Weapon Dude starts firing soon after seeing player via predicate surface "AIBehavior"
Heavy Weapon Dude turns quickly to track player via predicate surface "AIBehavior"
Mancubus area-denial with projectile barrages via predicate surface "AIBehavior"
Mancubus slow advance toward player via predicate surface "AIBehavior"
Pain Elemental tries to maintain distance while spawning Lost Souls via predicate surface "AIBehavior"
Piglin Brute door breaking in some versions
Piglin Brute melee attack
Piglin Brute pathfinding
Shulker Closes shell when not attacking via predicate surface "AI"
Shulker Opens shell to attack via predicate surface "AI"
Shulker Teleports when hit or when no line of sight via predicate surface "AI"
Warden
surface form: Warden (Minecraft)
locks onto nearest disturbance via predicate surface "AIBehavior"
Warden
surface form: Warden (Minecraft)
tracks vibration sources via predicate surface "AIBehavior"
Wither Skeleton melee attack
Wither Skeleton pursues players
Wither Skeleton targets iron golems
Wither Skeleton targets piglins
Wither Skeleton wanders when no target
Xaero aggressive via predicate surface "AIBehavior"
Xaero high accuracy via predicate surface "AIBehavior"
Zombie
surface form: Zombie (Minecraft)
Pathfinds toward and melees targets
zoglin attacks nearby targets on sight
zoglin random wandering