Yellow Armor
E914251
Yellow Armor is a mid-tier protective pickup in Quake Live that grants players a significant boost to their armor and survivability during matches.
Statements (36)
| Predicate | Object |
|---|---|
| instanceOf |
armor pickup
ⓘ
collectible power-up ⓘ game item ⓘ |
| affects | player effective health pool ⓘ |
| appearsIn | Quake Live NERFINISHED ⓘ |
| belongsToSeries | Quake series armor system ⓘ |
| canBeDeniedBy | opponents picking it up first ⓘ |
| category | protective pickup ⓘ |
| color | yellow ⓘ |
| effect |
increases survivability
ⓘ
reduces damage taken ⓘ |
| gameMechanic | stacking armor with health ⓘ |
| gameMode |
capture the flag
ⓘ
duel ⓘ free for all ⓘ team deathmatch ⓘ |
| grants | armor points ⓘ |
| has | respawn time ⓘ |
| hasDesignPurpose |
to create contested areas on the map
ⓘ
to reward positional play ⓘ |
| influences |
combat outcomes
ⓘ
player survivability ⓘ |
| isBasedOn | armor system from earlier Quake titles ⓘ |
| isCollectibleBy | all players ⓘ |
| isLessPowerfulThan | Red Armor ⓘ |
| isMorePowerfulThan | Green Armor ⓘ |
| isNonWeaponItem | true ⓘ |
| isPersistentUntil | armor is depleted or player dies ⓘ |
| mechanicType | resource management ⓘ |
| pickupType | instant pickup ⓘ |
| requires | player contact to collect ⓘ |
| strategicRole |
map control objective
ⓘ
timing resource ⓘ |
| tier | mid-tier ⓘ |
| usedIn | multiplayer matches ⓘ |
| visibleOn | 3D map geometry ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.