Triple

T36958646
Position Surface form Disambiguated ID Type / Status
Subject Yellow Armor E914251 entity
Predicate instanceOf P0 FINISHED
Object collectible power-up C20927 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: collectible power-up
Context triple: [Yellow Armor, instanceOf, collectible power-up]
  • A. power-up item chosen
    A power-up item is a collectible object that temporarily or permanently enhances a character’s abilities, stats, or resources within a game.
  • B. power-up
    A power-up is a temporary or permanent in-game item or effect that enhances a character's abilities, stats, or resources to provide a strategic advantage.
  • C. collectible
    A collectible is an item kept and sought after for its rarity, uniqueness, or sentimental and potential monetary value, often forming part of a themed collection.
  • D. collectible card mode
    A collectible card mode is a gameplay feature where players acquire, manage, and use a personalized collection of cards—often with varying rarities and abilities—to compete, progress, or unlock content.
  • E. Monopoly token
    A Monopoly token is a small, distinctive playing piece that represents a player’s position and movement around the Monopoly game board.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
Created at: May 3, 2026, 4:13 p.m.