primaryGameMode
P46484
predicate
Indicates the main or default game mode associated with a particular game or gaming context.
All labels observed (12)
| Label | Occurrences |
|---|---|
| gameModeContext | 22 |
| gameplayMode | 17 |
| notableGameMode | 16 |
| primaryGameMode canonical | 16 |
| primaryFunctionInGame | 4 |
| typicalGameMode | 4 |
| commonGameMode | 3 |
| battlegroundMode | 1 |
| gameModeCategory | 1 |
| gameModeOf | 1 |
| videoGameMode | 1 |
| zombiesMode | 1 |
Sample triples (87)
| Subject | Object |
|---|---|
| NBL Oz Gaming | NBA 2K League competitive mode ⓘ |
|
Mother
surface form:
Mother (After the Fall)
|
endgame challenge via predicate surface "primaryFunctionInGame" ⓘ |
| Streets of Rage | single-player via predicate surface "gameplayMode" ⓘ |
| Streets of Rage | local multiplayer via predicate surface "gameplayMode" ⓘ |
| NBA Jam | two-on-two basketball via predicate surface "gameplayMode" ⓘ |
| MonstroCity: Rampage | multiplayer via predicate surface "gameplayMode" ⓘ |
| Mercy | healing allies via predicate surface "primaryFunctionInGame" ⓘ |
| Tristram | single-player via predicate surface "gameModeContext" ⓘ |
| Tristram | multiplayer via predicate surface "gameModeContext" ⓘ |
| Saviors of Uldum | Constructed ⓘ |
| Saviors of Uldum | Arena ⓘ |
| Rock Band | single-player via predicate surface "gameplayMode" ⓘ |
| Rock Band | multiplayer via predicate surface "gameplayMode" ⓘ |
| Deep Dark | Survival mode via predicate surface "gameModeContext" ⓘ |
| Deep Dark | Creative mode via predicate surface "gameModeContext" ⓘ |
| Nether Fortress | Survival mode via predicate surface "gameModeContext" ⓘ |
| Nether Fortress | Hardcore mode via predicate surface "gameModeContext" ⓘ |
|
The Host
surface form:
The Host (Minecraft Legends)
|
campaign via predicate surface "gameModeContext" ⓘ |
| Borderlands | cooperative multiplayer ⓘ |
| Borderlands | single-player ⓘ |
| WWE SmackDown! video game series | exhibition matches via predicate surface "typicalGameMode" ⓘ |
| WWE SmackDown! video game series | season mode via predicate surface "typicalGameMode" ⓘ |
| WWE SmackDown! video game series | career mode via predicate surface "typicalGameMode" ⓘ |
| WWE SmackDown! video game series | multiplayer via predicate surface "typicalGameMode" ⓘ |
| The Elder Scrolls Online: Morrowind | 4v4v4 PvP via predicate surface "battlegroundMode" ⓘ |
| League of Legends |
League of Legends
self-linksurface differs
ⓘ
surface form:
Summoner's Rift
|
| Counter-Strike: Global Offensive | team-based ⓘ |
| Counter-Strike: Global Offensive | Bomb Defusal via predicate surface "notableGameMode" ⓘ |
| Counter-Strike: Global Offensive | Hostage Rescue via predicate surface "notableGameMode" ⓘ |
| Counter-Strike: Global Offensive | Arms Race via predicate surface "notableGameMode" ⓘ |
| Counter-Strike: Global Offensive | Demolition via predicate surface "notableGameMode" ⓘ |
| Counter-Strike: Global Offensive | Deathmatch via predicate surface "notableGameMode" ⓘ |
| Counter-Strike: Global Offensive | Competitive via predicate surface "notableGameMode" ⓘ |
| Counter-Strike: Global Offensive | Casual via predicate surface "notableGameMode" ⓘ |
| Donut County | single-player via predicate surface "gameplayMode" ⓘ |
| WoS | multiplayer via predicate surface "gameplayMode" ⓘ |
| WoS | online via predicate surface "gameplayMode" ⓘ |
| Garry's Mod | Trouble in Terrorist Town via predicate surface "notableGameMode" NERFINISHED ⓘ |
| Garry's Mod | Prop Hunt via predicate surface "notableGameMode" NERFINISHED ⓘ |
| Garry's Mod | DarkRP via predicate surface "notableGameMode" NERFINISHED ⓘ |
| Garry's Mod | Sandbox via predicate surface "notableGameMode" NERFINISHED ⓘ |
| Garry's Mod | Murder via predicate surface "notableGameMode" ⓘ |
| King Kong (video game, 1982) | single-player via predicate surface "videoGameMode" ⓘ |
| Shepherd | single-player via predicate surface "gameModeContext" ⓘ |
| Shepherd | local multiplayer via predicate surface "gameModeContext" ⓘ |
| Zork | single-player via predicate surface "gameplayMode" ⓘ |
| A Mind Forever Voyaging | single-player via predicate surface "gameplayMode" ⓘ |
| Stationfall | single-player via predicate surface "gameplayMode" ⓘ |
| Bloodpack enforcer | team-based shooter via predicate surface "gameModeContext" ⓘ |
| NBA Street | single-player via predicate surface "gameplayMode" ⓘ |