primaryGameMode
P46484
predicate
Indicates the main or default game mode associated with a particular game or gaming context.
All labels observed (12)
| Label | Occurrences |
|---|---|
| gameModeContext | 22 |
| gameplayMode | 17 |
| notableGameMode | 16 |
| primaryGameMode canonical | 16 |
| primaryFunctionInGame | 4 |
| typicalGameMode | 4 |
| commonGameMode | 3 |
| battlegroundMode | 1 |
| gameModeCategory | 1 |
| gameModeOf | 1 |
| videoGameMode | 1 |
| zombiesMode | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: primaryGameMode
Generated description
Indicates the main or default game mode associated with a particular game or gaming context.
Sample triples (87)
| Subject | Object |
|---|---|
| NBA Street | multiplayer via predicate surface "gameplayMode" ⓘ |
| Darius | single-player via predicate surface "gameplayMode" ⓘ |
| Darius | multiplayer via predicate surface "gameplayMode" ⓘ |
|
Agent 19
surface form:
Neon
|
team-based tactical shooter via predicate surface "gameModeContext" ⓘ |
| HomeStory Cup | 1v1 StarCraft II ⓘ |
| Lake Knot City | cargo distribution node via predicate surface "primaryFunctionInGame" ⓘ |
| Lake Knot City | mission hub via predicate surface "primaryFunctionInGame" ⓘ |
| Lake Knot City | single-player campaign via predicate surface "gameModeContext" ⓘ |
| Rogueport Inn | story mode via predicate surface "gameModeContext" ⓘ |
|
CPL
surface form:
Challenger Pro League
|
5v5 Summoner’s Rift ⓘ |
| Battlefield series | Conquest via predicate surface "commonGameMode" ⓘ |
| Battlefield series | Rush via predicate surface "commonGameMode" ⓘ |
| Battlefield series | Team Deathmatch via predicate surface "commonGameMode" ⓘ |
| Craglorn | Player versus Environment ⓘ |
| Mid-Season Invitational | Summoner's Rift NERFINISHED ⓘ |
| Defense of the Ancients | multiplayer ⓘ |
| Rumble Run | adventure mode via predicate surface "gameModeCategory" ⓘ |
| League of Explorers vs. League of E.V.I.L. | HearthstoneExpansionNarrative via predicate surface "gameModeContext" NERFINISHED ⓘ |
| Diamond Digger Saga | single-player via predicate surface "gameplayMode" ⓘ |
| Calcis | PvE via predicate surface "gameModeContext" NERFINISHED ⓘ |
| Dahlgur Oasis | Player versus Environment ⓘ |
|
Season of Discovery (as legacy content context)
surface form:
Season of Discovery
|
World of Warcraft via predicate surface "gameModeOf" NERFINISHED ⓘ |
| Potion of Harming | Survival mode via predicate surface "gameModeContext" ⓘ |
| Potion of Harming | Adventure mode via predicate surface "gameModeContext" ⓘ |
|
Elder Guardians
surface form:
Elder Guardian
|
Survival mode via predicate surface "gameModeContext" ⓘ |
| Quake III Arena | Deathmatch via predicate surface "notableGameMode" NERFINISHED ⓘ |
| Quake III Arena | Team Deathmatch via predicate surface "notableGameMode" NERFINISHED ⓘ |
| Quake III Arena | Capture the Flag via predicate surface "notableGameMode" NERFINISHED ⓘ |
| Quake III Arena | Tournament via predicate surface "notableGameMode" ⓘ |
| New York Excelsior | team-based shooter ⓘ |
| Florida Mayhem | Overwatch 2 competitive play ⓘ |
| Vancouver Titans | Overwatch 6v6 competitive NERFINISHED ⓘ |
| Apocalypse DLC pack | round-based survival via predicate surface "zombiesMode" ⓘ |
| Death Blossom | player-vs-player via predicate surface "gameModeContext" ⓘ |
| Valkyrie | Team-based first-person shooter via predicate surface "gameModeContext" ⓘ |
| Sally Boyle | single-player campaign via predicate surface "gameModeContext" ⓘ |
| Rachel Kane | single-player campaign via predicate surface "gameModeContext" ⓘ |