Rogueport Inn
E802028
Rogueport Inn is a lodging establishment in the seedy harbor town of Rogueport from the game Paper Mario: The Thousand-Year Door, where players can rest to recover health and save progress.
Statements (43)
| Predicate | Object |
|---|---|
| instanceOf |
fictional inn
ⓘ
location in a video game ⓘ |
| appearsIn | Paper Mario: The Thousand-Year Door NERFINISHED ⓘ |
| appearsInRemake | Paper Mario: The Thousand-Year Door (Nintendo Switch remake) NERFINISHED ⓘ |
| artStyle | paper-themed aesthetic ⓘ |
| associatedWithLocationType | seedy harbor town ⓘ |
| belongsToTownArea | Rogueport main plaza vicinity ⓘ |
| chronologyContext | after Paper Mario (Nintendo 64) ⓘ |
| firstAppearance | Paper Mario: The Thousand-Year Door NERFINISHED ⓘ |
| function |
lodging establishment
ⓘ
place to recover FP ⓘ place to recover HP ⓘ place to rest ⓘ place to save progress ⓘ |
| gameDeveloper | Intelligent Systems NERFINISHED ⓘ |
| gameGenreContext | role-playing game ⓘ |
| gameModeContext | story mode ⓘ |
| gamePublisher | Nintendo NERFINISHED ⓘ |
| gameReleaseRegion |
Australia
NERFINISHED
ⓘ
Europe NERFINISHED ⓘ Japan NERFINISHED ⓘ North America NERFINISHED ⓘ |
| hasFeature |
bed for resting
ⓘ
front desk ⓘ guest rooms ⓘ save block nearby ⓘ |
| hasInUniverseCurrency | coins ⓘ |
| hasOwnerStatus | non-player character operated ⓘ |
| locatedInGameWorld | Rogueport harbor town ⓘ |
| medium | video game ⓘ |
| narrativeRole | basic recovery point in Rogueport ⓘ |
| partOf | Rogueport NERFINISHED ⓘ |
| platformOfGame | Nintendo GameCube NERFINISHED ⓘ |
| saveMechanicContext | save block interaction ⓘ |
| seriesEntryNumber | second main Paper Mario game ⓘ |
| serviceType | paid lodging ⓘ |
| supportsPlayerAction |
rest
GENERATED
ⓘ
save game GENERATED ⓘ |
| targetPlayer | single-player ⓘ |
| universe | Paper Mario series NERFINISHED ⓘ |
| usedBy |
Mario
NERFINISHED
ⓘ
party members ⓘ |
| visualStyle | cartoon-like ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.