Triple

T31439504
Position Surface form Disambiguated ID Type / Status
Subject Rogueport Inn E802028 entity
Predicate locatedInGameWorld P190569 FINISHED
Object Rogueport harbor town LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Rogueport harbor town | Statement: [Rogueport Inn, locatedInGameWorld, Rogueport harbor town]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: locatedInGameWorld
Context triple: [Rogueport Inn, locatedInGameWorld, Rogueport harbor town]
  • A. isOnWorld
    Indicates that one entity is located on, or exists upon the surface or within the domain of, a particular world or planet.
  • B. locatedIn
    Indicates that one entity exists or is situated within the spatial, administrative, or conceptual boundaries of another entity.
  • C. inGameLocationType
    Indicates that an entity has a specific type or category of location within a game world (e.g., city, dungeon, region).
  • D. inGameWorld chosen
    Indicates that an entity exists or is located within the context or boundaries of a particular game world.
  • E. locatedOnTerrain
    Indicates that one entity is physically situated on or atop a particular terrain surface.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f348c5a6bc819092a557e95438976f completed April 30, 2026, 12:19 p.m.
NER Named-entity recognition batch_6a018f9c7cf88190adc5daf3806f2077 completed May 11, 2026, 8:13 a.m.
PD Predicate disambiguation batch_6a018ca4e0e481908091f0c1f8a4c31b completed May 11, 2026, 8 a.m.
Created at: April 30, 2026, 9:04 p.m.