Darius
E732901
Darius is a classic side-scrolling shoot 'em up arcade game series by Taito, known for its branching stage paths, distinctive aquatic-themed enemy designs, and multi-screen arcade cabinets.
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
arcade game franchise
ⓘ
shoot 'em up game series ⓘ video game series ⓘ |
| arcadeHardwareDeveloper | Taito NERFINISHED ⓘ |
| countryOfOrigin | Japan ⓘ |
| developer | Taito NERFINISHED ⓘ |
| enemyFaction | Belser NERFINISHED ⓘ |
| featuresEnemyTheme | mechanical sea creatures ⓘ |
| firstReleasePlatform | arcade ⓘ |
| franchiseOwner | Taito NERFINISHED ⓘ |
| gameplayMode |
multiplayer
ⓘ
single-player ⓘ |
| gameplayPerspective | side view ⓘ |
| genre | side-scrolling shoot 'em up ⓘ |
| hasBossNamingTheme | sea creatures ⓘ |
| hasCompilationRelease |
Darius Cozmic Collection
NERFINISHED
ⓘ
Darius Cozmic Revelation NERFINISHED ⓘ |
| hasMainShip | Silver Hawk NERFINISHED ⓘ |
| hasSequel |
Darius Force
NERFINISHED
ⓘ
Darius II NERFINISHED ⓘ Darius Twin NERFINISHED ⓘ Dariusburst NERFINISHED ⓘ Dariusburst: Another Chronicle NERFINISHED ⓘ Dariusburst: Chronicle Saviours NERFINISHED ⓘ G-Darius NERFINISHED ⓘ Sagaia NERFINISHED ⓘ |
| laterEntriesFeature | 3D graphics ⓘ |
| notableFeature |
aquatic-themed enemy designs
ⓘ
branching stage paths ⓘ large boss battles ⓘ multi-screen arcade cabinets ⓘ multiple endings ⓘ power-up system ⓘ sci-fi space setting ⓘ |
| notableFor |
branching route structure with zone map
ⓘ
influential horizontal shoot 'em up design ⓘ |
| originalArcadeCabinetType | triple-screen cabinet ⓘ |
| originalReleaseYear | 1986 ⓘ |
| platform |
Nintendo Switch
ⓘ
PC Engine NERFINISHED ⓘ PlayStation 4 ⓘ PlayStation Portable NERFINISHED ⓘ Sega Genesis NERFINISHED ⓘ Super Nintendo Entertainment System NERFINISHED ⓘ TurboGrafx-16 NERFINISHED ⓘ arcade ⓘ |
| publisher | Taito NERFINISHED ⓘ |
| setting | outer space ⓘ |
| soundDesignBy | Zuntata NERFINISHED ⓘ |
| visualStyle | 2D sprite-based graphics ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.