Valkyrie
E932505
Valkyrie is Mercy’s ultimate ability in Overwatch that temporarily enhances her mobility and amplifies her healing and damage-boosting powers, often turning the tide of team fights.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
Game ability
ⓘ
Support ultimate ⓘ Ultimate ability ⓘ |
| activationType | Player-activated ultimate ⓘ |
| appearsIn |
Overwatch
NERFINISHED
ⓘ
Overwatch 2 NERFINISHED ⓘ |
| associatedWithWeapon |
Caduceus Blaster
NERFINISHED
ⓘ
Caduceus Staff NERFINISHED ⓘ |
| audioCueType | Ultimate voice line ⓘ |
| belongsToHeroRole | Support ⓘ |
| canAffect |
Multiple allies simultaneously
ⓘ
Team fights ⓘ |
| cooldownCategory | Ultimate cooldown ⓘ |
| counterplay |
Anti-heal effects
ⓘ
Crowd control on Mercy ⓘ Focus-firing Mercy ⓘ |
| developer | Blizzard Entertainment ⓘ |
| durationType | Limited duration ⓘ |
| effectType | Temporary buff ⓘ |
| enhances |
Mercy’s damage boost output
ⓘ
Mercy’s healing output ⓘ Mercy’s mobility ⓘ |
| fandomCategory | Overwatch abilities ⓘ |
| franchise | Overwatch franchise NERFINISHED ⓘ |
| gameMechanicCategory | Hero ultimate ability ⓘ |
| gameModeContext | Team-based first-person shooter ⓘ |
| impact | Can turn the tide of a fight ⓘ |
| introducedIn | Original Overwatch release roster hero kit of Mercy ⓘ |
| playstyleInfluence |
Encourages aggressive positioning with mobility
ⓘ
Encourages sustained healing during fights ⓘ |
| primaryFunction | Area healing support ⓘ |
| replacedAbility | Mercy’s original mass-resurrection ultimate ⓘ |
| requires | Line of sight to allies for optimal value ⓘ |
| requiresHero | Mercy to be alive ⓘ |
| resourceType | Ultimate charge ⓘ |
| roleInTeam |
Team damage amplification
ⓘ
Team sustain ⓘ |
| secondaryFunction | Area damage boosting ⓘ |
| strategicUse |
Defending objectives
ⓘ
Engaging team fights ⓘ Pushing objectives ⓘ Stabilizing team under pressure ⓘ |
| synergizesWith |
Dive compositions
ⓘ
Team damage ultimates ⓘ |
| usedBy | Mercy NERFINISHED ⓘ |
| visualTheme | Angel-like flight ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.