counterplay
P100355
predicate
Indicates a responsive action or strategy taken to oppose, mitigate, or neutralize another party’s move or advantage.
Observed surface forms (6)
- hasCounterplay ×11
- counterStrategy ×3
- counterMoveTo ×2
- playerCounterplay ×2
- canBeCounteredInto ×1
- retaliationContext ×1
Sample triples (60)
| Subject | Object |
|---|---|
| Angelic Descent | can be punished by hitscan fire while gliding ⓘ |
| Angelic Descent | limited vertical gain compared to true flight ⓘ |
| Barrier Projector | Displacement abilities to move targets out of barrier via predicate surface "hasCounterplay" ⓘ |
| Barrier Projector | Focus fire to break barrier via predicate surface "hasCounterplay" ⓘ |
| Barrier Projector | Ignore Winston and shoot targets outside barrier via predicate surface "hasCounterplay" ⓘ |
|
Blink
surface form:
Blink (Overwatch ability)
|
crowd control effects via predicate surface "hasCounterplay" ⓘ |
|
Blink
surface form:
Blink (Overwatch ability)
|
snares via predicate surface "hasCounterplay" ⓘ |
|
Blink
surface form:
Blink (Overwatch ability)
|
stuns via predicate surface "hasCounterplay" ⓘ |
| Dark Shrine | detection required ⓘ |
| Dragonblade | Crowd control ⓘ |
| Dragonblade | Defensive ultimates ⓘ |
| Dream Shake post move | physical post defense via predicate surface "counterMoveTo" ⓘ |
| Dream Shake post move | shot-blocking big men via predicate surface "counterMoveTo" ⓘ |
| European Communities – Regime for the Importation, Sale and Distribution of Bananas | authorization of US trade sanctions against the European Communities via predicate surface "retaliationContext" ⓘ |
| Freeze Mage | armor gain ⓘ |
| Freeze Mage | disruption of key combo turns ⓘ |
| Freeze Mage | early aggression ⓘ |
| Freeze Mage | healing effects ⓘ |
| Graviton Surge | can be avoided by positioning outside its radius via predicate surface "hasCounterplay" ⓘ |
| Graviton Surge | can be negated by certain defensive abilities via predicate surface "hasCounterplay" ⓘ |
| Headless Kamikaze | prioritize before it reaches melee range via predicate surface "playerCounterplay" ⓘ |
| Headless Kamikaze | shoot from distance via predicate surface "playerCounterplay" ⓘ |
| Hellfire Shotguns | Kited by long-range heroes ⓘ |
| Imprisoned Demons | opponents can plan around the future awakening turn ⓘ |
| Infestor | vulnerable to detection when burrowed ⓘ |
| Infestor | vulnerable to focus fire due to lack of direct attack ⓘ |
| Iron Juggernaut | Armor gain via predicate surface "hasCounterplay" ⓘ |
| Iron Juggernaut | Card draw manipulation via predicate surface "hasCounterplay" ⓘ |
| Needler | breaking line of sight reduces homing effectiveness ⓘ |
| Needler | vehicles resist supercombine explosions ⓘ |
|
Plasma Gun
surface form:
Plasma Gun (Quake)
|
high mobility to dodge projectiles ⓘ |
|
Plasma Gun
surface form:
Plasma Gun (Quake)
|
long-range engagement ⓘ |
| Pyro | effective at ambushing enemies ⓘ |
| Pyro | vulnerable at long range ⓘ |
| RKO | mid-air variation via predicate surface "canBeCounteredInto" ⓘ |
|
Rush
surface form:
Rush (Hearthstone keyword)
|
Can be mitigated by Taunt minions and removal spells ⓘ |
|
Shadow Step teleport
surface form:
Shadow Step
|
can be interrupted during cast ⓘ |
|
Shadow Step teleport
surface form:
Shadow Step
|
destination can be pre-aimed by enemies ⓘ |
| Silence Priest | denying early board development ⓘ |
| Silence Priest | removing key silenced minions immediately ⓘ |
| Silence Priest | using silence or transform effects on buffed minions ⓘ |
| Sombra | disrupt enemy backline ⓘ |
| Sombra | shut down key enemy abilities ⓘ |
| Storm Arrows | barrier abilities ⓘ |
| Storm Arrows | defensive cooldowns ⓘ |
| Storm Arrows | shields ⓘ |
| Tactical Visor | Breaking line of sight ⓘ |
| Tactical Visor | Taking cover ⓘ |
| Tactical Visor | Using barriers or shields ⓘ |
| Tactical Visor | Using defensive abilities or crowd control ⓘ |