counterplay

P100355 predicate

Indicates a responsive action or strategy taken to oppose, mitigate, or neutralize another party’s move or advantage.

Observed surface forms (6)

Sample triples (60)

Subject Object
Angelic Descent can be punished by hitscan fire while gliding
Angelic Descent limited vertical gain compared to true flight
Barrier Projector Displacement abilities to move targets out of barrier via predicate surface "hasCounterplay"
Barrier Projector Focus fire to break barrier via predicate surface "hasCounterplay"
Barrier Projector Ignore Winston and shoot targets outside barrier via predicate surface "hasCounterplay"
Blink
surface form: Blink (Overwatch ability)
crowd control effects via predicate surface "hasCounterplay"
Blink
surface form: Blink (Overwatch ability)
snares via predicate surface "hasCounterplay"
Blink
surface form: Blink (Overwatch ability)
stuns via predicate surface "hasCounterplay"
Dark Shrine detection required
Dragonblade Crowd control
Dragonblade Defensive ultimates
Dream Shake post move physical post defense via predicate surface "counterMoveTo"
Dream Shake post move shot-blocking big men via predicate surface "counterMoveTo"
European Communities – Regime for the Importation, Sale and Distribution of Bananas authorization of US trade sanctions against the European Communities via predicate surface "retaliationContext"
Freeze Mage armor gain
Freeze Mage disruption of key combo turns
Freeze Mage early aggression
Freeze Mage healing effects
Graviton Surge can be avoided by positioning outside its radius via predicate surface "hasCounterplay"
Graviton Surge can be negated by certain defensive abilities via predicate surface "hasCounterplay"
Headless Kamikaze prioritize before it reaches melee range via predicate surface "playerCounterplay"
Headless Kamikaze shoot from distance via predicate surface "playerCounterplay"
Hellfire Shotguns Kited by long-range heroes
Imprisoned Demons opponents can plan around the future awakening turn
Infestor vulnerable to detection when burrowed
Infestor vulnerable to focus fire due to lack of direct attack
Iron Juggernaut Armor gain via predicate surface "hasCounterplay"
Iron Juggernaut Card draw manipulation via predicate surface "hasCounterplay"
Needler breaking line of sight reduces homing effectiveness
Needler vehicles resist supercombine explosions
Plasma Gun
surface form: Plasma Gun (Quake)
high mobility to dodge projectiles
Plasma Gun
surface form: Plasma Gun (Quake)
long-range engagement
Pyro effective at ambushing enemies
Pyro vulnerable at long range
RKO mid-air variation via predicate surface "canBeCounteredInto"
Rush
surface form: Rush (Hearthstone keyword)
Can be mitigated by Taunt minions and removal spells
Shadow Step teleport
surface form: Shadow Step
can be interrupted during cast
Shadow Step teleport
surface form: Shadow Step
destination can be pre-aimed by enemies
Silence Priest denying early board development
Silence Priest removing key silenced minions immediately
Silence Priest using silence or transform effects on buffed minions
Sombra disrupt enemy backline
Sombra shut down key enemy abilities
Storm Arrows barrier abilities
Storm Arrows defensive cooldowns
Storm Arrows shields
Tactical Visor Breaking line of sight
Tactical Visor Taking cover
Tactical Visor Using barriers or shields
Tactical Visor Using defensive abilities or crowd control