We’ll Make It
E516823
We’ll Make It is a survivor perk in the asymmetric horror game Dead by Daylight that temporarily boosts healing speed after safely rescuing a teammate from a hook.
All labels observed (1)
| Label | Occurrences |
|---|---|
| We’ll Make It canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T5402118 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: We’ll Make It Context triple: [Bond (Dead by Daylight perk), synergizesWith, We’ll Make It]
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A.
Looks Like We Made It
"Looks Like We Made It" is a 1977 pop ballad by Barry Manilow that became one of his signature hits, known for its bittersweet lyrics about former lovers reflecting on their separate successes.
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B.
Make It Last
"Make It Last" is a song by the American singer-songwriter CK, known for its smooth production and emotive, melodic style.
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C.
Make It Right
Make It Right is the signature home-renovation philosophy and brand of contractor and TV personality Mike Holmes, emphasizing doing construction work correctly and ethically.
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D.
Make It Happen
"Make It Happen" is a song featured on the album *Emotions* by Mariah Carey.
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E.
Never Would Have Made It
"Never Would Have Made It" is a soulful R&B track by Teyana Taylor that showcases her emotive vocals and personal, reflective lyricism.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: We’ll Make It Target entity description: We’ll Make It is a survivor perk in the asymmetric horror game Dead by Daylight that temporarily boosts healing speed after safely rescuing a teammate from a hook.
-
A.
Looks Like We Made It
"Looks Like We Made It" is a 1977 pop ballad by Barry Manilow that became one of his signature hits, known for its bittersweet lyrics about former lovers reflecting on their separate successes.
-
B.
Make It Last
"Make It Last" is a song by the American singer-songwriter CK, known for its smooth production and emotive, melodic style.
-
C.
Make It Right
Make It Right is the signature home-renovation philosophy and brand of contractor and TV personality Mike Holmes, emphasizing doing construction work correctly and ethically.
-
D.
Make It Happen
"Make It Happen" is a song featured on the album *Emotions* by Mariah Carey.
-
E.
Never Would Have Made It
"Never Would Have Made It" is a soulful R&B track by Teyana Taylor that showcases her emotive vocals and personal, reflective lyricism.
- F. None of above. chosen
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
perk in video game
ⓘ
survivor perk ⓘ |
| activationCondition |
performing a safe hook rescue
ⓘ
safely unhooking a survivor ⓘ |
| affects | healing speed ⓘ |
| appearsIn | Dead by Daylight NERFINISHED ⓘ |
| appliesTo |
healing actions
ⓘ
healing other survivors ⓘ |
| belongsToGame | Dead by Daylight base game NERFINISHED ⓘ |
| canBeEquippedIn | survivor loadout ⓘ |
| cannotBeUsedBy | killers ⓘ |
| developerOfGame | Behaviour Interactive NERFINISHED ⓘ |
| durationType | time-limited effect ⓘ |
| effectType |
healing speed bonus
ⓘ
temporary buff ⓘ |
| encourages |
altruistic gameplay
ⓘ
safe unhooking ⓘ team play ⓘ |
| gameMechanic |
cooperative healing
ⓘ
hook rescue synergy ⓘ |
| gameMode | asymmetric multiplayer horror ⓘ |
| genreOfGame | survival horror ⓘ |
| hasCounterplay | killers tunneling or camping hooks ⓘ |
| hasGameTag |
altruism
ⓘ
healing ⓘ rescue ⓘ |
| hasInGameCategory | altruism perk ⓘ |
| hasRole | survivor perk ⓘ |
| isAvailableOn |
Nintendo Switch
NERFINISHED
ⓘ
PC NERFINISHED ⓘ PlayStation NERFINISHED ⓘ Xbox NERFINISHED ⓘ mobile platforms ⓘ |
| isNonUnique | can be used by any survivor who has unlocked it ⓘ |
| isPartOfSystem | perk system in Dead by Daylight ⓘ |
| isPerkColor | teachable perk rarity system ⓘ |
| isTriggeredBy | safe hook rescue score event ⓘ |
| isUsedBy | survivors ⓘ |
| maxEquippedPerCharacter | 1 ⓘ |
| publisherOfGame | Behaviour Interactive NERFINISHED ⓘ |
| requires | survivor to be alive and able to unhook ⓘ |
| stackingRule |
does not stack with itself
ⓘ
healing speed bonus stacks with some other perks and items ⓘ |
| supports | cooperative strategies ⓘ |
| synergizesWith |
Borrowed Time
NERFINISHED
ⓘ
We'll Make It + other healing perks ⓘ |
| targetAudience | players who focus on rescuing teammates ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: We’ll Make It Description of subject: We’ll Make It is a survivor perk in the asymmetric horror game Dead by Daylight that temporarily boosts healing speed after safely rescuing a teammate from a hook.
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.