Warp Gate
E750245
Warp Gate is a Protoss structure in the StarCraft series that enables the rapid warping-in of ground units directly onto the battlefield.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
Protoss structure
ⓘ
building in StarCraft II ⓘ game mechanic ⓘ |
| allowsDeployment | any powered location with Pylon or equivalent power field ⓘ |
| appearsIn | StarCraft II NERFINISHED ⓘ |
| belongsToUniverse | Koprulu sector NERFINISHED ⓘ |
| buildTimeComparedToGateway | similar base build time before morph ⓘ |
| canBeChronoBoosted | yes (affects research, not warp-in cooldowns) ⓘ |
| canWarpIn |
Adept
ⓘ
Dark Templar NERFINISHED ⓘ High Templar NERFINISHED ⓘ Immortal (via Robotics Facility requirement) ⓘ Sentry NERFINISHED ⓘ Stalker ⓘ Zealot NERFINISHED ⓘ |
| category | production structure ⓘ |
| cooldownType | per-unit warp-in cooldown ⓘ |
| counterplay | destroying Pylons or power sources to deny warp-ins ⓘ |
| developer | Blizzard Entertainment NERFINISHED ⓘ |
| enables | rapid warping-in of ground units ⓘ |
| faction | Protoss NERFINISHED ⓘ |
| gameModeUsage |
campaign
ⓘ
multiplayer ⓘ |
| gameSeries | StarCraft NERFINISHED ⓘ |
| hotkeyDefault | W (in standard StarCraft II hotkeys) ⓘ |
| introducedIn | StarCraft II: Wings of Liberty NERFINISHED ⓘ |
| isEssentialFor | standard Protoss army production in multiplayer ⓘ |
| isTransformable | yes, can be reverted to Gateway in some balance versions ⓘ |
| morphsFrom | Gateway ⓘ |
| morphTime | time required to transform from Gateway to Warp Gate ⓘ |
| platform | PC ⓘ |
| poweredBy |
Nexus Overcharge field (legacy versions)
ⓘ
Pylon NERFINISHED ⓘ Warp Prism (phasing mode) NERFINISHED ⓘ |
| primaryFunction | warp-in Protoss ground units directly onto the battlefield ⓘ |
| productionMethod | warp-in instead of standard training ⓘ |
| race | Protoss NERFINISHED ⓘ |
| replacesTrainingQueue | Gateway training queue ⓘ |
| requires |
Cybernetics Core
NERFINISHED
ⓘ
Gateway ⓘ |
| requiresPowerField | true ⓘ |
| requiresUpgrade | Warp Gate research ⓘ |
| researchedAt | Cybernetics Core NERFINISHED ⓘ |
| resourceCostSameAs | Gateway NERFINISHED ⓘ |
| strategicRole |
core to Protoss timing attacks
ⓘ
enables aggressive proxy and reinforcement tactics ⓘ |
| techTreeTier | Tier 1.5 ⓘ |
| visualFeature | ring-like portal effect during warp-in ⓘ |
| warpInMechanic | units appear after a warp-in cooldown instead of training queue ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.