cooldown

P63769 predicate

Indicates that an entity must wait a specified period of time before performing the same action or a related action again.

Observed surface forms (8)

Sample triples (25)

Subject Object
Angelic Descent none
Anima Conductor Daily selection reset via predicate surface "cooldownType"
Blink
surface form: Blink (Overwatch ability)
charge-based cooldown via predicate surface "isOnCooldownSystem"
Bond
surface form: Bond (Dead by Daylight perk)
no cooldown
Call Mech gated by ultimate meter via predicate surface "cooldownType"
Call Mech no traditional cooldown via predicate surface "cooldownType"
Door of Shadows ability cooldown via predicate surface "cooldownType"
Dragonblade Charge-based ultimate via predicate surface "cooldownType"
Ender Pearl 1 second via predicate surface "cooldownDuration"
Ender Pearl Minecraft Java Edition 1.9+ NERFINISHED
Helix Rockets ability cooldown via predicate surface "cooldownType"
Kino der Toten 45 seconds (approximate) via predicate surface "teleporterCooldown"
Link Aggregation Control Protocol 30 seconds via predicate surface "slowPeriodicInterval"
Phial of Serenity consumable cooldown via predicate surface "cooldownType"
Primal Rage
surface form: Primal Rage (Overwatch ability)
replaces normal abilities for its duration via predicate surface "cooldownBehavior"
Shadow Step teleport
surface form: Shadow Step
time-based cooldown via predicate surface "cooldownType"
Sonic Arrow time-based cooldown via predicate surface "cooldownType"
Sonic Arrow yes via predicate surface "isOnCooldown"
Sound Barrier charge-based, not time-based via predicate surface "cooldownType"
Storm Arrows ability cooldown via predicate surface "cooldownType"
Swarming Mist active ability cooldown via predicate surface "cooldownType"
Valkyrie Ultimate cooldown via predicate surface "cooldownCategory"
Wario Waft requires significant time to fully charge
Warp Gate per-unit warp-in cooldown via predicate surface "cooldownType"
Wraith Form about 8 seconds