Primal Rage
E932488
Primal Rage is Winston’s powerful ultimate ability in Overwatch that greatly boosts his survivability and mobility while forcing him into a frenzied melee-focused state.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| Primal Rage (Overwatch ability) | 0 |
Statements (47)
| Predicate | Object |
|---|---|
| instanceOf |
hero ability
ⓘ
ultimate ability ⓘ |
| activationType | ultimate ⓘ |
| altersHeroState |
changes Winston’s abilities to melee attacks and jumps
ⓘ
disables Winston’s primary weapon ⓘ puts Winston into enraged state ⓘ |
| appearsInGame | Overwatch NERFINISHED ⓘ |
| audioEffect | unique voice lines and sound effects during activation ⓘ |
| belongsToFranchise | Overwatch franchise NERFINISHED ⓘ |
| cooldownBehavior | replaces normal abilities for its duration ⓘ |
| counteredBy |
anti-heal effects that reduce survivability
ⓘ
crowd control abilities that limit Winston’s movement ⓘ |
| designedFor | close-range engagements ⓘ |
| endsWhen | ultimate duration expires ⓘ |
| gameModeUsage |
used in Competitive Play
ⓘ
used in Quick Play ⓘ used in professional Overwatch esports ⓘ |
| grantsBenefit |
enhanced jump cooldown
ⓘ
rapid health regeneration from support healing due to larger health pool ⓘ reduced vulnerability to burst damage compared to normal state ⓘ significant health increase during duration ⓘ strong knockback on melee attacks ⓘ |
| introducedIn | base release of Overwatch ⓘ |
| platformAvailability |
Nintendo Switch (Overwatch version)
NERFINISHED
ⓘ
PC NERFINISHED ⓘ PlayStation platforms ⓘ Xbox platforms ⓘ |
| postEffect | Winston returns to normal health and abilities after it ends ⓘ |
| primaryFunction |
force melee-focused combat
ⓘ
increase mobility ⓘ increase survivability ⓘ |
| publisher | Blizzard Entertainment ⓘ |
| requiresHero | Winston must be alive to activate ⓘ |
| resourceCost | requires full ultimate charge ⓘ |
| risk | limited ranged damage output during ultimate ⓘ |
| roleAssociation | tank hero ability ⓘ |
| strategicUse |
displace enemies from objectives
ⓘ
secure environmental kills by knocking enemies off the map ⓘ separate enemy team formations ⓘ stall objectives by staying alive longer ⓘ |
| synergizesWith |
ally crowd control that keeps enemies in range
ⓘ
ally healing to sustain Winston during ultimate ⓘ |
| teamRole |
disruption
ⓘ
peel for allies ⓘ space creation ⓘ |
| usedByHero | Winston NERFINISHED ⓘ |
| visualEffect | Winston appears more feral and animated ⓘ |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.