Sonic Arrow
E932514
Sonic Arrow is Hanzo's recon projectile in Overwatch that reveals enemies within its detection radius by emitting periodic sonar pulses where it lands.
Statements (49)
| Predicate | Object |
|---|---|
| instanceOf |
ability
ⓘ
projectile ability ⓘ recon ability ⓘ |
| appearsIn |
Overwatch
NERFINISHED
ⓘ
Overwatch 2 NERFINISHED ⓘ |
| belongsToHero | Hanzo NERFINISHED ⓘ |
| canStickTo |
ceiling
ⓘ
environment ⓘ floor ⓘ payload ⓘ shields ⓘ surfaces ⓘ walls ⓘ |
| category |
Hanzo ability
ⓘ
recon projectile ⓘ |
| cooldownType | time-based cooldown ⓘ |
| counteredBy |
line-of-sight break after leaving radius
ⓘ
moving out of detection radius ⓘ |
| detectionMethod | sonar pulses ⓘ |
| detectionRadiusType | area of effect ⓘ |
| effectType |
recon
ⓘ
vision ⓘ wallhack-style vision ⓘ |
| emits | periodic sonar pulses ⓘ |
| gameDeveloper | Blizzard Entertainment NERFINISHED ⓘ |
| gamePublisher | Blizzard Entertainment NERFINISHED ⓘ |
| hasAudioCue | sonar ping sound ⓘ |
| hasDetectionRadius | yes ⓘ |
| informationProvided |
enemy location data
ⓘ
enemy silhouettes ⓘ |
| introducedInFranchise | original Overwatch release ⓘ |
| isFiredAs | arrow projectile ⓘ |
| isNonUltimate | yes ⓘ |
| isOnCooldown | yes ⓘ |
| primaryFunction | reveal enemies ⓘ |
| requires | aiming and firing bow ⓘ |
| reveals |
enemy heroes
ⓘ
enemy positions ⓘ |
| revealsEnemiesThrough |
obstacles
ⓘ
walls ⓘ |
| secondaryFunction | provide vision ⓘ |
| strategicUse |
checking flanks
ⓘ
initiating team fights ⓘ scouting choke points ⓘ |
| teamBenefit |
engagement setup
ⓘ
flank detection ⓘ team vision ⓘ |
| triggersFrom | impact location ⓘ |
| usedBy | Hanzo NERFINISHED ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.