Triple

T36961646
Position Surface form Disambiguated ID Type / Status
Subject Headless Kamikaze E914321 entity
Predicate playerCounterplay P100355 FINISHED
Object shoot from distance LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: shoot from distance | Statement: [Headless Kamikaze, playerCounterplay, shoot from distance]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: playerCounterplay
Context triple: [Headless Kamikaze, playerCounterplay, shoot from distance]
  • A. counterplay chosen
    Indicates a responsive action or strategy taken to oppose, mitigate, or neutralize another party’s move or advantage.
  • B. opponentStrategy
    Indicates that one entity employs or represents a strategic plan specifically designed to counter or compete against another entity.
  • C. playerChoiceCount
    Indicates the number of choices or options a player has made or is allowed to make in a given context.
  • D. treatsPlayers
    Indicates how an entity behaves toward or interacts with players.
  • E. eraPlayed
    Indicates the historical or stylistic time period during which something (typically a work or performance) was played or took place.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fd6a1c1c4881908090053bc359b181 completed May 8, 2026, 4:44 a.m.
PD Predicate disambiguation batch_69fd696f24d8819091033afacbdaadc5 completed May 8, 2026, 4:41 a.m.
Created at: May 3, 2026, 4:14 p.m.