Rush
E930983
Rush is a Hearthstone keyword that allows minions to attack other minions immediately on the turn they are played, but not the enemy hero.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| Rush (Hearthstone keyword) | 0 |
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf | Hearthstone keyword ⓘ |
| alsoKnownAs | Rush NERFINISHED ⓘ |
| appearsInGame | Hearthstone NERFINISHED ⓘ |
| appliesTo | Minions on the battlefield ⓘ |
| attackTargetLimitationOnSummon | Minions only ⓘ |
| balanceRole | Alternative to Charge for immediate impact without burst damage to face ⓘ |
| cardTextExample | Rush (Can attack minions immediately.) ⓘ |
| category | Minion keyword ⓘ |
| contrastWith | Charge allows attacking heroes on the same turn ⓘ |
| counterplay | Can be mitigated by Taunt minions and removal spells ⓘ |
| designPurpose | Provides immediate board impact without direct face damage ⓘ |
| doesNotApplyTo |
Heroes
ⓘ
Spells ⓘ Weapons ⓘ |
| effect | Allows a minion to attack other minions the turn it is played ⓘ |
| gameMode |
Used in Arena
ⓘ
Used in Battlegrounds only on specific cards or effects if printed with Rush ⓘ Used in Constructed formats ⓘ |
| interaction |
Affected by effects that modify a minion’s ability to attack
ⓘ
Can be a permanent keyword printed on the card ⓘ Can be granted temporarily by spells or auras ⓘ Does not bypass summoning sickness for attacking the enemy hero ⓘ |
| interactionWithCharge | If a minion has both Rush and Charge, it can attack heroes the turn it is played ⓘ |
| interactionWithFrozen | Frozen Rush minions cannot attack despite having Rush ⓘ |
| interactionWithReborn | Reborn Rush minions can attack minions immediately after being reborn ⓘ |
| interactionWithSilence | Silencing a Rush minion removes Rush and its ability to attack immediately ⓘ |
| interactionWithSummonEffects | Minions summoned with Rush from hand or deck can attack minions immediately ⓘ |
| interactionWithSummoningSickness | Overrides normal summoning sickness for attacking minions only ⓘ |
| interactionWithTaunt | Rush minions must still respect Taunt when choosing minion targets ⓘ |
| interactionWithTransform | If transformed into a Rush minion, it can attack minions immediately if otherwise allowed ⓘ |
| interactionWithWindfury | Rush plus Windfury allows multiple attacks on minions the turn played ⓘ |
| introducedAsEvergreenKeyword | true ⓘ |
| keywordColorCoding | Displayed as a bolded keyword in card text ⓘ |
| mechanicType | Board control mechanic ⓘ |
| primaryUseCase | Trading into opposing minions immediately ⓘ |
| relatedToMechanic | Charge (Hearthstone keyword) GENERATED ⓘ |
| restriction | Minions with Rush cannot attack the enemy hero on the turn they are played ⓘ |
| ruleClarification |
On subsequent turns, a Rush minion can attack heroes normally
ⓘ
Rush does not allow attacking the enemy hero the turn the minion is played ⓘ |
| rulesEngineTag | Tag that modifies attack timing rules for minions ⓘ |
| stackingBehavior | Rush is redundant if the minion already can attack immediately ⓘ |
| summoningTurnBehavior | Can attack enemy minions immediately ⓘ |
| synergy |
Synergizes with Battlecry effects that depend on trading immediately
ⓘ
Synergizes with effects that buff attack and health on the same turn ⓘ |
| visualIndicator | Rush icon appears on the minion card ⓘ |
| worksOn | Minions that have the Rush keyword in their text ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.