Rush

E930983

Rush is a Hearthstone keyword that allows minions to attack other minions immediately on the turn they are played, but not the enemy hero.

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Observed surface forms (1)

Surface form Occurrences
Rush (Hearthstone keyword) 0

Statements (46)

Predicate Object
instanceOf Hearthstone keyword
alsoKnownAs Rush NERFINISHED
appearsInGame Hearthstone NERFINISHED
appliesTo Minions on the battlefield
attackTargetLimitationOnSummon Minions only
balanceRole Alternative to Charge for immediate impact without burst damage to face
cardTextExample Rush (Can attack minions immediately.)
category Minion keyword
contrastWith Charge allows attacking heroes on the same turn
counterplay Can be mitigated by Taunt minions and removal spells
designPurpose Provides immediate board impact without direct face damage
doesNotApplyTo Heroes
Spells
Weapons
effect Allows a minion to attack other minions the turn it is played
gameMode Used in Arena
Used in Battlegrounds only on specific cards or effects if printed with Rush
Used in Constructed formats
interaction Affected by effects that modify a minion’s ability to attack
Can be a permanent keyword printed on the card
Can be granted temporarily by spells or auras
Does not bypass summoning sickness for attacking the enemy hero
interactionWithCharge If a minion has both Rush and Charge, it can attack heroes the turn it is played
interactionWithFrozen Frozen Rush minions cannot attack despite having Rush
interactionWithReborn Reborn Rush minions can attack minions immediately after being reborn
interactionWithSilence Silencing a Rush minion removes Rush and its ability to attack immediately
interactionWithSummonEffects Minions summoned with Rush from hand or deck can attack minions immediately
interactionWithSummoningSickness Overrides normal summoning sickness for attacking minions only
interactionWithTaunt Rush minions must still respect Taunt when choosing minion targets
interactionWithTransform If transformed into a Rush minion, it can attack minions immediately if otherwise allowed
interactionWithWindfury Rush plus Windfury allows multiple attacks on minions the turn played
introducedAsEvergreenKeyword true
keywordColorCoding Displayed as a bolded keyword in card text
mechanicType Board control mechanic
primaryUseCase Trading into opposing minions immediately
relatedToMechanic Charge (Hearthstone keyword) GENERATED
restriction Minions with Rush cannot attack the enemy hero on the turn they are played
ruleClarification On subsequent turns, a Rush minion can attack heroes normally
Rush does not allow attacking the enemy hero the turn the minion is played
rulesEngineTag Tag that modifies attack timing rules for minions
stackingBehavior Rush is redundant if the minion already can attack immediately
summoningTurnBehavior Can attack enemy minions immediately
synergy Synergizes with Battlecry effects that depend on trading immediately
Synergizes with effects that buff attack and health on the same turn
visualIndicator Rush icon appears on the minion card
worksOn Minions that have the Rush keyword in their text

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.