Plasma Gun
E914249
The Plasma Gun is a rapid-firing energy weapon in the Quake series that launches high-velocity plasma projectiles, trading precision for sustained damage output at close to mid range.
Observed surface forms (1)
| Surface form | Occurrences |
|---|---|
| Plasma Gun (Quake) | 0 |
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
energy weapon
ⓘ
fictional weapon ⓘ |
| aimingDifficulty | less accurate at long range ⓘ |
| appearsIn |
Quake Champions
NERFINISHED
ⓘ
Quake II NERFINISHED ⓘ Quake III Arena NERFINISHED ⓘ Quake Live NERFINISHED ⓘ Quake series NERFINISHED ⓘ |
| audioEffect | distinct rapid-firing energy sound ⓘ |
| balancingCharacteristic |
high ammo consumption
ⓘ
projectile-based rather than hitscan ⓘ |
| category |
Quake weapons
ⓘ
video game plasma weapons ⓘ |
| counterplay |
high mobility to dodge projectiles
ⓘ
long-range engagement ⓘ |
| damageType |
energy
ⓘ
plasma ⓘ |
| effectiveRange |
close range
ⓘ
mid range ⓘ |
| firingMode |
fully automatic
ⓘ
rapid fire ⓘ |
| franchiseOwner | id Software NERFINISHED ⓘ |
| gameGenreContext | first-person shooter ⓘ |
| gameplayRole |
high DPS weapon
ⓘ
spam weapon ⓘ |
| introducedInFranchise | Quake NERFINISHED ⓘ |
| movementInteraction | can hinder enemy movement through spam ⓘ |
| platformContext |
PC games
ⓘ
console games ⓘ |
| primaryUse |
area denial
ⓘ
close-quarters combat ⓘ continuous damage output ⓘ |
| projectileSpeed | high ⓘ |
| projectileType |
energy projectile
ⓘ
plasma bolt ⓘ |
| publisherContext | Bethesda Softworks NERFINISHED ⓘ |
| requires |
cells
ⓘ
energy-based ammunition ⓘ |
| riskFactor | self-exposure during sustained fire ⓘ |
| skillRequirement | tracking aim at short to mid range ⓘ |
| threatLevel | high in confined spaces ⓘ |
| tradeoff | lower precision for sustained damage ⓘ |
| typicalUsers | Quake players ⓘ |
| universe | Quake universe NERFINISHED ⓘ |
| visualEffect | bright plasma bolts ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.