Silence Priest
E930843
Silence Priest is a Hearthstone Priest deck archetype that focuses on silencing its own minions to unlock powerful stats and effects for aggressive board-based pressure.
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
Hearthstone deck archetype
ⓘ
Priest deck archetype ⓘ |
| archetypeFamily | combo-aggro Priest ⓘ |
| basedOnClass | Priest ⓘ |
| coreConcept |
play overstatted minions with drawbacks
ⓘ
remove minion drawbacks using Silence effects ⓘ silence own minions to unlock stats and effects ⓘ |
| counterplay |
denying early board development
ⓘ
removing key silenced minions immediately ⓘ using silence or transform effects on buffed minions ⓘ |
| damageSource |
buffed minions remaining on board
ⓘ
minion combat damage ⓘ |
| deckBuildingFocus |
including minions that become strong when silenced
ⓘ
including multiple Silence effects ⓘ |
| designTheme |
subverting traditional Priest control identity
ⓘ
turning drawbacks into advantages ⓘ |
| game | Hearthstone NERFINISHED ⓘ |
| interactionType |
limited direct damage from hand
ⓘ
primarily proactive ⓘ |
| playerSkillEmphasis |
trading and positioning on board
ⓘ
understanding of Silence interactions ⓘ |
| playstyle |
aggressive
ⓘ
board-centric ⓘ combo-oriented turns with Silence effects ⓘ |
| primaryMechanic | Silence ⓘ |
| requires |
careful sequencing of Silence effects
ⓘ
early game board development ⓘ |
| resourceFocus | board presence over card advantage ⓘ |
| roleInMeta |
can be a surprise deck in tournaments
GENERATED
ⓘ
off-meta choice in many formats GENERATED ⓘ |
| strategyFocus |
aggressive board-based pressure
ⓘ
early board dominance ⓘ tempo-oriented gameplay ⓘ |
| synergizesWith |
cheap Silence spells
ⓘ
minions with high stats and severe drawbacks ⓘ minions with negative text effects ⓘ |
| tempoProfile | strong early to mid game ⓘ |
| usesCardType |
minions
ⓘ
spells ⓘ |
| usesKeyword | Silence ⓘ |
| weakness |
decks that can efficiently clear wide boards
ⓘ
decks with strong taunts and healing ⓘ heavy removal decks ⓘ |
| winCondition |
creating high-attack minions that are hard to remove
ⓘ
snowballing early board into lethal damage ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.