A Mind Forever Voyaging

E528491

A Mind Forever Voyaging is a pioneering 1985 interactive fiction game by Infocom that explores political and philosophical themes through the perspective of a sentient computer.

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All labels observed (1)

Label Occurrences
A Mind Forever Voyaging canonical 3

Statements (49)

Predicate Object
instanceOf interactive fiction game
video game
author Steve Meretzky NERFINISHED
basedOn original story by Steve Meretzky
copyrightHolder Infocom NERFINISHED
countryOfOrigin United States of America
surface form: United States
coverArtBy Peter Goodfellow NERFINISHED
designer Steve Meretzky NERFINISHED
developer Infocom NERFINISHED
distribution commercial retail release
engine Z-machine NERFINISHED
gameplayFeature exploration-focused design
simulation of future decades under different policies
gameplayMode single-player
genre interactive fiction
science fiction
hasFeelies Yes
hasManual Yes
inputMethod parser-based text input
inspiration Ronald Reagan-era American politics
language English
mainCharacterType sentient computer
mediaType text adventure
notableFor early use of a sentient computer as player character
minimal traditional puzzle structure
strong political narrative
originalReleaseFormat floppy disk
perspective text-based
platform Amiga NERFINISHED
Apple II NERFINISHED
Atari 8-bit family NERFINISHED
Atari ST NERFINISHED
Commodore 64 NERFINISHED
IBM PC compatible
Macintosh NERFINISHED
TRS-80 Color Computer NERFINISHED
protagonist PRISM NERFINISHED
protagonistFullName PRISM (Perelman–Reed Intelligent Simulation Model) NERFINISHED
publisher Infocom NERFINISHED
publisherLabel Infocom interactive fiction NERFINISHED
releaseYear 1985
series Infocom interactive fiction canon
setting fictional city of Rockvil
theme dystopian future
ethics of artificial intelligence
philosophy
politics
social commentary
titleOrigin line from William Wordsworth’s poem "The Prelude"

How these facts were elicited

The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.

Instruction
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10.

# Requirements
- If you don't know the subject at all, return an empty list.
- If the subject is not a named entity, return an empty list.
- Include at least one triple where predicate is "instanceOf".
- Do not get too wordy.
- Separate several objects into multiple triples with one object.
Input
Subject: A Mind Forever Voyaging
Description of subject: A Mind Forever Voyaging is a pioneering 1985 interactive fiction game by Infocom that explores political and philosophical themes through the perspective of a sentient computer.

Referenced by (3)

Full triples — surface form annotated when it differs from this entity's canonical label.

Infocom notableWork A Mind Forever Voyaging
Steve Meretzky designed A Mind Forever Voyaging
Steve Meretzky notableWork A Mind Forever Voyaging