gameplayMechanic

P39812 predicate

Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.

Aliases (1)
  • gameMechanicAssociatedWith ×1

Sample triples (9)
Subject Object
Candy Crush match-three
Candy Crush tile-matching
Guitar Hero note matching
Guitar Hero timing-based input
John Marston Dead Eye targeting system ("gameMechanicAssociatedWith")
Super Smash Bros. Final Smash attacks
Super Smash Bros. Poké Ball item summons
Super Smash Bros. assist trophies
Super Smash Bros. stage hazards

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