gameplayMechanic
P39812
predicate
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
Aliases (1)
- gameMechanicAssociatedWith ×1
Sample triples (9)
| Subject | Object |
|---|---|
| Candy Crush | match-three → |
| Candy Crush | tile-matching → |
| Guitar Hero | note matching → |
| Guitar Hero | timing-based input → |
| John Marston | Dead Eye targeting system ("gameMechanicAssociatedWith") → |
| Super Smash Bros. | Final Smash attacks → |
| Super Smash Bros. | Poké Ball item summons → |
| Super Smash Bros. | assist trophies → |
| Super Smash Bros. | stage hazards → |