gameplayMechanic
P39812
predicate
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
All labels observed (48)
| Label | Occurrences |
|---|---|
| gameplayFeature | 497 |
| hasGameMechanic | 186 |
| gameplayMechanic canonical | 141 |
| coreMechanic | 108 |
| gameMechanicRole | 83 |
| gameplayFunction | 78 |
| introducedMechanic | 37 |
| encounterMechanic | 28 |
| gameMechanicType | 18 |
| combatMechanic | 16 |
| hasGameplayMechanic | 14 |
| gameplayCharacteristic | 11 |
| gameMechanicAssociation | 10 |
| typicalGameplayElement | 10 |
| progressionMechanic | 9 |
| cardGameMechanic | 8 |
| scoringMechanic | 8 |
| gameModeBehavior | 6 |
| hasCoreMechanic | 6 |
| hasGameMechanicContext | 6 |
| usesGameMechanic | 6 |
| gameMechanicIn | 5 |
| featuresGameMechanic | 4 |
| gameMechanicBonus | 4 |
| gameMechanicFunction | 4 |
| focusesOnGameMechanic | 3 |
| gameMechanicTrait | 3 |
| gameplay | 3 |
| notableNewMechanic | 3 |
| coreMechanicOf | 2 |
| gameMechanicTheme | 2 |
| gameMechanism | 2 |
| hasGameMechanicTrait | 2 |
| primaryGameplay | 2 |
| puzzleMechanic | 2 |
| addsFactionMechanic | 1 |
| cardMechanic | 1 |
| conversationMechanic | 1 |
| gameDesignSpecialty | 1 |
| gameMechanicAssociatedWith | 1 |
| gameMechanicEffect | 1 |
| gameMechanicRelation | 1 |
| gameplayElements | 1 |
| gameplayMechanism | 1 |
| introducedBattleMechanic | 1 |
| playMechanism | 1 |
| primaryGameplayMechanic | 1 |
| spawnMechanic | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: gameplayMechanic
Generated description
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
Sample triples (1,340)
| Subject | Object |
|---|---|
| Candy Crush | tile-matching ⓘ |
| Candy Crush | match-three ⓘ |
| Guitar Hero | note matching ⓘ |
| Guitar Hero | timing-based input ⓘ |
| Super Smash Bros. | Final Smash attacks ⓘ |
| Super Smash Bros. | stage hazards ⓘ |
| Super Smash Bros. | assist trophies ⓘ |
| Super Smash Bros. | Poké Ball item summons ⓘ |
| John Marston | Dead Eye targeting system via predicate surface "gameMechanicAssociatedWith" ⓘ |
|
I’m a Celebrity...Get Me Out of Here! (UK series 5)
surface form:
I'm a Celebrity...Get Me Out of Here! (UK series 5)
|
food earned through trials via predicate surface "hasCoreMechanic" ⓘ |
|
I’m a Celebrity...Get Me Out of Here! (UK series 5)
surface form:
I'm a Celebrity...Get Me Out of Here! (UK series 5)
|
camp life under basic conditions via predicate surface "hasCoreMechanic" ⓘ |
| Metroid | exploration of interconnected areas via predicate surface "typicalGameplayElement" ⓘ |
| Metroid | backtracking with new abilities via predicate surface "typicalGameplayElement" ⓘ |
| Metroid | platforming via predicate surface "typicalGameplayElement" ⓘ |
| Metroid | combat with alien creatures via predicate surface "typicalGameplayElement" ⓘ |
| Animal Crossing | real-time clock synchronization via predicate surface "gameplayFeature" ⓘ |
| Animal Crossing | open-ended gameplay via predicate surface "gameplayFeature" ⓘ |
| Animal Crossing | village customization via predicate surface "gameplayFeature" ⓘ |
| Animal Crossing | interaction with anthropomorphic animal villagers via predicate surface "gameplayFeature" ⓘ |
| Animal Crossing | fishing via predicate surface "gameplayFeature" ⓘ |
| Animal Crossing | bug catching via predicate surface "gameplayFeature" ⓘ |
| Animal Crossing | fossil collecting via predicate surface "gameplayFeature" ⓘ |
| Animal Crossing | home decoration via predicate surface "gameplayFeature" ⓘ |
| Animal Crossing | local and online multiplayer via predicate surface "gameplayFeature" ⓘ |
| Splatoon | ink-splatting mechanics via predicate surface "gameplayFeature" ⓘ |
| Splatoon | team-based multiplayer battles via predicate surface "gameplayFeature" ⓘ |
| Splatoon | turf control objective via predicate surface "gameplayFeature" ⓘ |
| Splatoon | transforming between humanoid and squid forms via predicate surface "gameplayFeature" ⓘ |
| Star Fox | on-rails shooting segments via predicate surface "gameplayFeature" ⓘ |
| Star Fox | all-range mode space battles via predicate surface "gameplayFeature" ⓘ |
| Star Fox | arcade-style scoring system via predicate surface "gameplayFeature" ⓘ |
| Star Fox | branching paths via predicate surface "gameplayFeature" ⓘ |
| Pokémon | collecting creatures via predicate surface "coreMechanic" ⓘ |
| Pokémon | training creatures via predicate surface "coreMechanic" ⓘ |
| Pokémon | battling creatures via predicate surface "coreMechanic" ⓘ |
| Pokémon | turn-based battles via predicate surface "hasGameMechanic" ⓘ |
| Pokémon | type advantages via predicate surface "hasGameMechanic" ⓘ |
| Pokémon | evolution of creatures via predicate surface "hasGameMechanic" ⓘ |
| Pokémon | trading between players via predicate surface "hasGameMechanic" ⓘ |
|
Carpe Diem
surface form:
Carpe Diem (Uno expansion)
|
varied gameplay via predicate surface "hasGameMechanic" ⓘ |
| Princess Peach’s Castle | paintings as portals to levels via predicate surface "hasGameMechanic" ⓘ |
| Princess Peach’s Castle | secret stars hidden in castle areas via predicate surface "hasGameMechanic" ⓘ |
|
Mass Effect video game series
surface form:
Mass Effect
|
paragon-renegade alignment system via predicate surface "hasGameMechanic" ⓘ |
|
Mass Effect video game series
surface form:
Mass Effect
|
squad-based combat via predicate surface "hasGameMechanic" ⓘ |
|
Mass Effect video game series
surface form:
Mass Effect
|
dialogue wheel via predicate surface "hasGameMechanic" ⓘ |
|
Mass Effect video game series
surface form:
Mass Effect
|
romance options via predicate surface "hasGameMechanic" ⓘ |
| Dr. Mario | matching color-coded capsules to viruses ⓘ |
| Dr. Mario | tile-matching ⓘ |
| Dr. Mario | gravity-based falling pieces ⓘ |
| Cape Feather | mobility enhancement via predicate surface "gameMechanicType" ⓘ |