Triple

T5080315
Position Surface form Disambiguated ID Type / Status
Subject Pokémon E114494 entity
Predicate hasGameMechanic P39812 FINISHED
Object turn-based battles LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: turn-based battles | Statement: [Pokémon, hasGameMechanic, turn-based battles]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasGameMechanic
Context triple: [Pokémon, hasGameMechanic, turn-based battles]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. hasMechanism
    Indicates that one entity operates, functions, or produces an effect through the specified mechanism or process.
  • C. definesMechanism
    Indicates that one entity specifies or explains the underlying process or mechanism by which another entity operates or occurs.
  • D. hasSpecialGames
    Indicates that an entity is associated with particular games that are distinguished from its regular or standard games in some special way.
  • E. mentionsMechanism
    Indicates that one entity explicitly refers to or describes the mechanism, process, or causal pathway by which another entity operates or produces an effect.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd443dbf908190a9401e9c2dc7bd7d completed March 20, 2026, 12:57 p.m.
NER Named-entity recognition batch_69bd74f86c988190aa026073ed435a45 completed March 20, 2026, 4:25 p.m.
PD Predicate disambiguation batch_69bd7159adc881909effd4382c395c66 completed March 20, 2026, 4:10 p.m.
Created at: March 20, 2026, 1:39 p.m.