Triple

T5079973
Position Surface form Disambiguated ID Type / Status
Subject Animal Crossing E114488 entity
Predicate gameplayFeature P39812 FINISHED
Object real-time clock synchronization LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: real-time clock synchronization | Statement: [Animal Crossing, gameplayFeature, real-time clock synchronization]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayFeature
Context triple: [Animal Crossing, gameplayFeature, real-time clock synchronization]
  • A. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • B. performedInGame
    Indicates that an action or event was carried out during a particular game or match.
  • C. multiplayerFeature
    Indicates that the subject supports or involves multiple users participating together, typically at the same time within the same activity or environment.
  • D. playInGameIntroduced
    Indicates that an entity participates as a playable element within the specific game in which it was first introduced.
  • E. videoGame
    Indicates that one entity is a video game associated with, created by, or otherwise related to another entity.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd443dbf908190a9401e9c2dc7bd7d completed March 20, 2026, 12:57 p.m.
NER Named-entity recognition batch_69bd74f86c988190aa026073ed435a45 completed March 20, 2026, 4:25 p.m.
PD Predicate disambiguation batch_69bd7159adc881909effd4382c395c66 completed March 20, 2026, 4:10 p.m.
Created at: March 20, 2026, 1:39 p.m.