Triple
T5079973
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Animal Crossing |
E114488
|
entity |
| Predicate | gameplayFeature |
P39812
|
FINISHED |
| Object | real-time clock synchronization |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: real-time clock synchronization | Statement: [Animal Crossing, gameplayFeature, real-time clock synchronization]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: gameplayFeature Context triple: [Animal Crossing, gameplayFeature, real-time clock synchronization]
-
A.
gameplayMechanic
chosen
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
-
B.
performedInGame
Indicates that an action or event was carried out during a particular game or match.
-
C.
multiplayerFeature
Indicates that the subject supports or involves multiple users participating together, typically at the same time within the same activity or environment.
-
D.
playInGameIntroduced
Indicates that an entity participates as a playable element within the specific game in which it was first introduced.
-
E.
videoGame
Indicates that one entity is a video game associated with, created by, or otherwise related to another entity.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69bd443dbf908190a9401e9c2dc7bd7d |
completed | March 20, 2026, 12:57 p.m. |
| NER | Named-entity recognition | batch_69bd74f86c988190aa026073ed435a45 |
completed | March 20, 2026, 4:25 p.m. |
| PD | Predicate disambiguation | batch_69bd7159adc881909effd4382c395c66 |
completed | March 20, 2026, 4:10 p.m. |
Created at: March 20, 2026, 1:39 p.m.