Triple
T3955345
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | John Marston |
E84962
|
entity |
| Predicate | gameMechanicAssociatedWith |
P39812
|
FINISHED |
| Object |
Dead Eye targeting system
The Dead Eye targeting system is a signature slow-motion aiming mechanic in the Red Dead Redemption series that lets players mark and execute precise shots in rapid succession.
|
E402919
|
NE FINISHED |
Provenance (6 batches)
| Stage | Batch ID | Job type | Status |
|---|---|---|---|
| creating | batch_69aed934fbfc8190847068e4546de963 |
elicitation | completed |
| NER | batch_69aefaa5afdc8190b709af2473d75d02 |
ner | completed |
| NED1 | batch_69b533aea08c8190b83d83e3ba89848c |
ned_source_triple | completed |
| NED2 | batch_69b538a7f8e4819087a74e96255e7c45 |
ned_description | completed |
| NEDg | batch_69b537f7e2e481909b7a337c130bca7a |
nedg | completed |
| PD | batch_69aef8ed04e4819096bced8971cd888d |
pd | completed |
Created at: March 9, 2026, 3:30 p.m.