Triple

T2496194
Position Surface form Disambiguated ID Type / Status
Subject Candy Crush E52156 entity
Predicate gameplayMechanic P39812 FINISHED
Object tile-matching LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: tile-matching | Statement: [Candy Crush, gameplayMechanic, tile-matching]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayMechanic
Context triple: [Candy Crush, gameplayMechanic, tile-matching]
  • A. gameEngine
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • B. definesMechanism
    Indicates that one entity specifies or explains the underlying process or mechanism by which another entity operates or occurs.
  • C. gameContext
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • D. activationMechanism
    Indicates the process or method by which one entity initiates, triggers, or enables the activity or functioning of another entity.
  • E. eraPlayed
    Indicates the historical or stylistic time period during which something (typically a work or performance) was played or took place.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ab4955111c8190835bf619adec21ff completed March 6, 2026, 9:38 p.m.
NER Named-entity recognition batch_69abd1abd3688190b5874249e1e333bc completed March 7, 2026, 7:20 a.m.
PD Predicate disambiguation batch_69abd0b980b481908d4932bcea4a6167 completed March 7, 2026, 7:16 a.m.
PDg Predicate description generation batch_69abd1318f7881908a8fc42943df4879 completed March 7, 2026, 7:18 a.m.
Created at: March 6, 2026, 9:45 p.m.