Triple

T5079912
Position Surface form Disambiguated ID Type / Status
Subject Metroid E114487 entity
Predicate typicalGameplayElement P39812 FINISHED
Object exploration of interconnected areas LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: exploration of interconnected areas | Statement: [Metroid, typicalGameplayElement, exploration of interconnected areas]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: typicalGameplayElement
Context triple: [Metroid, typicalGameplayElement, exploration of interconnected areas]
  • A. gameElement
    Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.
  • B. gameplayMechanic chosen
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • C. performedInGame
    Indicates that an action or event was carried out during a particular game or match.
  • D. playInGameIntroduced
    Indicates that an entity participates as a playable element within the specific game in which it was first introduced.
  • E. primaryGameMode
    Indicates the main or default game mode associated with a particular game or gaming context.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69bd443dbf908190a9401e9c2dc7bd7d completed March 20, 2026, 12:57 p.m.
NER Named-entity recognition batch_69bd74f86c988190aa026073ed435a45 completed March 20, 2026, 4:25 p.m.
PD Predicate disambiguation batch_69bd7159adc881909effd4382c395c66 completed March 20, 2026, 4:10 p.m.
Created at: March 20, 2026, 1:39 p.m.