Triple

T13349224
Position Surface form Disambiguated ID Type / Status
Subject WWE SmackDown! video game series E318027 entity
Predicate typicalGameMode P46484 FINISHED
Object exhibition matches LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: exhibition matches | Statement: [WWE SmackDown! video game series, typicalGameMode, exhibition matches]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: typicalGameMode
Context triple: [WWE SmackDown! video game series, typicalGameMode, exhibition matches]
  • A. typicalGame
    Indicates a relationship where one entity is characterized as a standard, representative, or commonly occurring example of a game for the other entity or context.
  • B. primaryGameMode chosen
    Indicates the main or default game mode associated with a particular game or gaming context.
  • C. primaryGameType
    Indicates the main category or type of game with which an entity is primarily associated.
  • D. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • E. gameModeRelevance
    Indicates how strongly or in what way something is related or applicable to a particular game mode.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d806b5a3c08190b42c267fb092f98a completed April 9, 2026, 8:06 p.m.
NER Named-entity recognition batch_69d99e8b28e48190a23194e03a74b41b completed April 11, 2026, 1:06 a.m.
PD Predicate disambiguation batch_69d98f6e53d88190bd6aa42f69b10ffb completed April 11, 2026, 12:01 a.m.
Created at: April 9, 2026, 9:31 p.m.